Elvas Tower: AI behavior state is not saved - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

AI behavior state is not saved Operation with code 60002 Rate Topic: -----

#1 User is offline   Icik 

  • Conductor
  • Group: Status: Active Member
  • Posts: 308
  • Joined: 19-April 15
  • Simulator:Open Rails
  • Country:

Posted 17 March 2020 - 12:10 PM

Hi to all,
I noticed that AI traffic forgets after loading the saved game code 60002 - driving against stop signal.
If you define the WP operation with code 60002 for AI and the AI passes it, then we save the game, AI behavior state is not saved. After the game is loaded, AI traffic will stop and the stop signal will no longer pass.

#2 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 6,986
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 19 March 2020 - 01:44 PM

You were quite unlucky in saving the game just in those few seconds: that's not a bad bug, however I have prepared a patch for it and I foresee to upload it in not too long time.

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users