Elvas Tower: Observations of FPS - Elvas Tower

Jump to content

  • 6 Pages +
  • « First
  • 4
  • 5
  • 6
  • You cannot start a new topic
  • You cannot reply to this topic

Observations of FPS Rate Topic: -----

#51 User is offline   Eldorado.Railroad 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 977
  • Joined: 31-May 10
  • Gender:Male
  • Country:

Posted 04 March 2020 - 11:38 AM

Thanks to all of those who replied to my cry for HELP!

Those of you who are using Win 7 (myself included) might experience FPS loss due to Nvidia Driver / d3dcompiler_47.dll issues. For those who are using the latest Nvidia drivers and do not seem to have complaints about FPS you are most likely OK. I cannot speak for Win 10 users, nor will I want to or be able to anytime soon.

In my setup I had to "update" d3dcompiler_47.dll through non-traditional means as Microsoft does not seem to have a link for updated 32/64 bit versions of d3dcompiler_47.dll.

Once again, thanks for all of your contributions and help,
Steve

#52 User is offline   R H Steele 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 3,404
  • Joined: 14-March 13
  • Gender:Male
  • Location:known universe
  • Simulator:Open Rails
  • Country:

Posted 04 March 2020 - 04:33 PM

View PostEldorado.Railroad, on 03 March 2020 - 08:26 AM, said:

I am not using the same driver set, but the d3dcompiler_47.dll versions are the same for me. Do you see any difference in FPS if you are using 32 or 64 mode of runactivity?

Thanks,
Steve
Steve here's information you requested: ( identical route and activity used in each test )
Monogame Revision: U2020.02.19-0151 Rev. 54.1
1. 32bit -- 88fps
2. 64bit -- 55fps
However, I'm using ReShade ---so I removed all the Reshade components and ran the test on 64 bit again.
86fps --- so it appears that ReShade is causing the drop in fps....any observations from you would be welcome.
Regards, Gerry

#53 User is offline   Eldorado.Railroad 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 977
  • Joined: 31-May 10
  • Gender:Male
  • Country:

Posted 05 March 2020 - 06:34 AM

View PostR H Steele, on 04 March 2020 - 04:33 PM, said:

Steve here's information you requested: ( identical route and activity used in each test )
Monogame Revision: U2020.02.19-0151 Rev. 54.1
1. 32bit -- 88fps
2. 64bit -- 55fps


Gerry,

Are you running with Dynamic shadows ENABLED in both cases? I am.

Thanks,
Steve

#54 User is offline   R H Steele 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 3,404
  • Joined: 14-March 13
  • Gender:Male
  • Location:known universe
  • Simulator:Open Rails
  • Country:

Posted 05 March 2020 - 08:48 AM

View PostEldorado.Railroad, on 05 March 2020 - 06:34 AM, said:

Gerry,

Are you running with Dynamic shadows ENABLED in both cases? I am.

Thanks,
Steve


Dynamic shadows not enabled...I had previously noticed a drop in fps with dynamic shadows enabled. I like the feature, but have to balance it with cost of fps on some routes.

...aside-- I have often posted about "route" specific options instead of the global options now used. Certainly the "OpenRails" folder is used for some route "options" ( tree clearing, trk file mods and such...nothing has been implemented for options like dynamic shadows for a specific route, or superelevation...those are still global afaik.


  • 6 Pages +
  • « First
  • 4
  • 5
  • 6
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users