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Does Open Rails use the .sd File?
#1
Posted 23 February 2020 - 04:30 PM
Does Open Rails use the .sd file data to set the distance between wagons/cars for coupling?
#2
Posted 23 February 2020 - 05:25 PM
#3
Posted 23 February 2020 - 08:33 PM
It does respect the ESD_Display_Level() value. I routinely set my tools objects to ESDL(10) and when running OR set the display to level value at 9. Everything from 0 to 9 displays but not 10.
FWIW ALL placed objects in my work follow a standard sequence of display levels... tools highest, vegetation next, misc stuff, then buildings are at 3, interactives are 2, roads 1, track 0. If I were to recast those today I'd put buildings 5 and spread out road and track items across the lowest five values (0 to 4).
Both TSRE and MSTS RE sort the world files by this display level and many, many times I've found that to be useful.
FWIW ALL placed objects in my work follow a standard sequence of display levels... tools highest, vegetation next, misc stuff, then buildings are at 3, interactives are 2, roads 1, track 0. If I were to recast those today I'd put buildings 5 and spread out road and track items across the lowest five values (0 to 4).
Both TSRE and MSTS RE sort the world files by this display level and many, many times I've found that to be useful.
#4
Posted 24 February 2020 - 02:14 AM
Thanks. How is the distance between wagons in a consist set in OR? In MSTS, this is done with the Bounding Box entry in the .sd file.
#5
Posted 24 February 2020 - 04:02 AM
dforrest, on 24 February 2020 - 02:14 AM, said:
Thanks. How is the distance between wagons in a consist set in OR? In MSTS, this is done with the Bounding Box entry in the .sd file.
Hi David,
It's just the [Size] entry in the ENG/WAG. The coupler slack plays into this via the [r0] value in the coupler block - as you can have the size set way too small with way too large values set for r0... Keep in mind ORTS only uses (1) Coupler Block...
If you look at the WAG files for that USRA Box paint kit I uploaded (which apparently was a complete waste of time) - I tried to distill everything out that wasn't needed by ORTS - it's surprisingly brief...
SIMISA@@@@@@@@@@JINX0D0t______ Comment ( ########## WAGON SECTION ########## ) Wagon ( SCO_USXM4_WP1_LD Type ( Freight ) WagonShape ( SCO_USXM4_WP1.S ) Size ( 3.1m 4.6m 13.25m ) CentreOfGravity ( 0m 1.90m -5m ) Comment ( Loaded 68t | Empty 21.7t ) Mass ( 68t ) WheelRadius ( 33in/2 ) NumWheels ( 4 ) Comment ( ##### COUPLING ##### ) Coupling ( Type ( Automatic ) Spring ( Stiffness ( 9.0e4N/m 4.6e6N/m Break ( 1.28e6N 1.29e6N ) r0 ( 10cm 20cm ) ) ) Comment ( ##### BRAKES ##### ) BrakeEquipmentType( "Handbrake, Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" ) BrakeSystemType ( "Air_single_pipe" ) MaxBrakeForce ( 181.496kN ) MaxHandbrakeForce ( 60.499kN ) NumberOfHandbrakeLeverSteps ( 100 ) TripleValveRatio ( 2.5 ) MaxReleaseRate( 0.935 ) MaxApplicationRate( 0.515 ) MaxAuxilaryChargingRate( 0.84 ) EmergencyResCapacity( 2.1 ) EmergencyResChargingRate( 0.79 ) BrakeCylinderPressureForMaxBrakeBrakeForce( 57 ) EmergencyBrakeResMaxPressure( 80 ) Comment ( ##### FRICTION ##### ) ORTSBearingType ( Friction ) ORTSDavis_A ( 204.39lb ) ORTSDavis_B ( 3.0600lbf/mph ) ORTSDavis_C ( 0.042499lbf/mph^2 ) CentreOfGravity_Y ( 1.4 ) Comment ( ##### MISC WAGON ##### Sound ( "genfreightwag14.sms" ) Name ( "SCO USRA XM40 WP1 Loaded" ) )
Regards,
Scott
#6
Posted 24 February 2020 - 04:11 AM
Genma Saotome, on 23 February 2020 - 08:33 PM, said:
It does respect the ESD_Display_Level() value. I routinely set my tools objects to ESDL(10) and when running OR set the display to level value at 9. Everything from 0 to 9 displays but not 10.
FWIW ALL placed objects in my work follow a standard sequence of display levels... tools highest, vegetation next, misc stuff, then buildings are at 3, interactives are 2, roads 1, track 0. If I were to recast those today I'd put buildings 5 and spread out road and track items across the lowest five values (0 to 4).
Both TSRE and MSTS RE sort the world files by this display level and many, many times I've found that to be useful.
FWIW ALL placed objects in my work follow a standard sequence of display levels... tools highest, vegetation next, misc stuff, then buildings are at 3, interactives are 2, roads 1, track 0. If I were to recast those today I'd put buildings 5 and spread out road and track items across the lowest five values (0 to 4).
Both TSRE and MSTS RE sort the world files by this display level and many, many times I've found that to be useful.
Hi Dave,
Sounds cool - so how do your set ORTS to display a specific ESD level ?
Regards,
Scott
#7
Posted 24 February 2020 - 09:07 AM
It's done on one of the options tabs... I think video.
#8
Posted 24 February 2020 - 09:11 AM
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