rickloader, on 19 February 2020 - 06:31 AM, said:
Hi Erick , not a crt but a AssusVs229 LCD.
I agree that content creators have an extra task in correcting their models for colour balance, saturation etc.
But I`m talking only about the end user experience in darkness. 3/3 people testing my wip route say with the current ambient darkness they can`t see what to do, are disoriented, not enjoying night working etc. Yet here on ET most say the night is too bright in OR.
I think the difference between normal A-B runniing and my route might be that my timetable has a great deal of night shunting. You need to see the outline of rails and rolling stock for operations, while maintaining the night ambience.
I have looked at the Nividia game profile , but I see only 3d settings not brightness or contrast.
Finally, I ask : If ORTS needs a daytime brightness control, why is this absent for night?
Hi Rick,
That is odd - if anything the routes I run are too bright at night as well - I can see fairly well with no light... Reminds me of the old westerns from the 50's that were shot in broad daylight with a dark tinted lens...
Are you building all your own models for your route ? If so - could it be a setting for your materials ?
I don't know how our 3DC material settings correlate to other modeling packages - but for "normal" texture applications we use [Diffuse = 80] [Ambient = 20] and [Specular = 5] which is what I use 95% of the time...
Regards,
Scott