Elvas Tower: no new OR releases since 18 December 2018 - Elvas Tower

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no new OR releases since 18 December 2018 Rate Topic: -----

#1 User is offline   Outlander 

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Posted 20 January 2020 - 11:16 AM

Hi guys,
I wonder why there were no new Open Rails releases since 18 December 2018. Is the team experiencing some technical issues?

Thanks and sorry for my English.

#2 User is offline   R H Steele 

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Posted 20 January 2020 - 12:32 PM

That's the date of the last stable version of Open Rails...on the same page -- ( http://openrails.org/download/program/ right-side ) is the latest "testing" version dated Jan. 17, 2020 and here you will find all the versions >>> http://james-ross.co...jects/or/builds

Also there is the Monogame version, RailDriver version, and an Ultimate version --- all of which will be merged with the stable version sometime in the future.
Monogame download >>> http://www.interazio..._NewYear_MG.zip
Elvas Tower Monogame thread >>> http://www.elvastowe...__1#entry244071


#3 User is offline   Outlander 

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Posted 21 January 2020 - 01:51 AM

View PostR H Steele, on 20 January 2020 - 12:32 PM, said:

That's the date of the last stable version of Open Rails...on the same page -- ( http://openrails.org/download/program/ right-side ) is the latest "testing" version dated Jan. 17, 2020 and here you will find all the versions >>> http://james-ross.co...jects/or/builds

Also there is the Monogame version, RailDriver version, and an Ultimate version --- all of which will be merged with the stable version sometime in the future.
Monogame download >>> http://www.interazio..._NewYear_MG.zip
Elvas Tower Monogame thread >>> http://www.elvastowe...__1#entry244071


Thank you for information!

#4 User is offline   dforrest 

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Posted 28 January 2020 - 05:12 AM

Can we expect to see all the separate versions of OR which are currently being developed, combined into the main OR version, any time in the near future?

#5 User is offline   R H Steele 

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Posted 29 January 2020 - 11:07 AM

View Postdforrest, on 28 January 2020 - 05:12 AM, said:

Can we expect to see all the separate versions of OR which are currently being developed, combined into the main OR version, any time in the near future?

Your guess is as good as mine...all I know is that it is planned to merge sometime in the future when the complexities of moving to monogame are worked out.


#6 User is offline   sergio 

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Posted 23 April 2020 - 01:44 AM

Do you plan to release the 1.4 version this year?
I notice that some complex features like "Publishing and Downloading Content", "New 3D model format", and other features don't change for a long time.

For me, i just want that the new version work well with .dds textures formats. Because .ace formats are very heavy.
Since my models have night and day textures the final product become very heavy. This problem could be solve if OR suppor dynamic light textures inside of the cabs.

#7 User is offline   cjakeman 

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Posted 23 April 2020 - 10:05 AM

View PostR H Steele, on 29 January 2020 - 11:07 AM, said:

Your guess is as good as mine...all I know is that it is planned to merge sometime in the future when the complexities of moving to monogame are worked out.

James Ross is currently working on a merge of the current version with the MonoGame version. The intention is that the next version of Open Rails (1.4) will use MonoGame instead of XNA.

It will also include improvements that are included in the Testing Version and any from the Unstable Version that make it through the review process.

It's a large task and he is giving it top priority.

#8 User is offline   Genma Saotome 

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Posted 23 April 2020 - 10:21 AM

Do note the list of names working on original OR stuff.

They need more people. Anyone who knows some coding and is willing to try C# (or WOW! knows C# already) could really help move things along.

#9 User is offline   dforrest 

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Posted 24 April 2020 - 05:19 AM

View Postcjakeman, on 23 April 2020 - 10:05 AM, said:

James Ross is currently working on a merge of the current version with the MonoGame version. The intention is that the next version of Open Rails (1.4) will use MonoGame instead of XNA.

It will also include improvements that are included in the Testing Version and any from the Unstable Version that make it through the review process.

It's a large task and he is giving it top priority.


Chris, this confuses me. The upgrade page for the "Unstable" version has an entry stating that "Pull request #40 at 12adbf6f5: Monogame upgrade" is included, but you say that inclusion of the Monagame version is being worked on. Can you please clarify.

#10 User is offline   cjakeman 

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Posted 19 July 2020 - 09:58 AM

View Postcjakeman, on 23 April 2020 - 10:05 AM, said:

James Ross is currently working on a merge of the current version with the MonoGame version. The intention is that the next version of Open Rails (1.4) will use MonoGame instead of XNA.


For those of you who don't get involved in GitHub.com, progress continues to be made and James made more updates today.

The action (to merge MonoGame graphics into the Testing version) is known as a Pull Request and you can find it here: "Work in progress Monogame migration".

There is a considerable checklist to work through - repeated below:

Attached Image: 2020-07-19 18_41_37-Work in progress Monogame migration by twpol · Pull Request #230 · openrails_ope.jpg


It's really good to know that everyone's efforts and feedback, from Peter Gulyas' initial work onwards, are coming together and Open Rails will have a better graphics foundation for the future.

#11 User is offline   cjakeman 

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Posted 02 August 2020 - 09:55 AM

View Postcjakeman, on 19 July 2020 - 09:58 AM, said:

For those of you who don't get involved in GitHub.com, progress continues to be made and James made more updates today.

The action (to merge MonoGame graphics into the Testing version) is known as a Pull Request and you can find it here: "Work in progress Monogame migration".



Attached Image: 2020-08-02 18_42_42-Work in progress Monogame migration by twpol · Pull Request #230 · openrails_ope.jpg



With the latest commits we've moved up from 16 to 20 items checked off.

#12 User is offline   X3D 

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Posted 02 August 2020 - 10:42 PM

I noticed the new updates [U2020.08.02-1806] have removed the option to change anti-aliasing, is there a way to override this via the openrails.exe with AMD radeon or NVidia Software?

#13 User is offline   Csantucci 

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Posted 02 August 2020 - 11:00 PM

Anti-aliasing was part of the Monogame code, which has been removed from the Unstable release, waiting for a revised edition of such code. You might use the OR NewYear MG release, that is keeping the Monogame code.

#14 User is offline   DukeTheEngineer 

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Posted 09 August 2020 - 05:31 PM

What is the ultimate version you mentioned in your first post? I have a feeling that its just a bunch of version merged together, but the easily wowed portion of my brain gets excited when i hear Ultimate anything lol.

#15 User is offline   cjakeman 

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Posted 17 August 2020 - 09:56 AM

Attached Image: 2020-08-17 18_52_32-Work in progress Monogame migration by twpol · Pull Request #230 · openrails_ope.jpg


With the latest commits we've moved up from 20 to 25 items checked off. Currently 38 in total so, 13/38 to go.

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