Elvas Tower: Starting / Stopping Diesel Engines (Prime Movers) - Elvas Tower

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Starting / Stopping Diesel Engines (Prime Movers) Is this function used? Rate Topic: -----

#1 User is offline   steamer_ctn 

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Posted 06 January 2020 - 02:20 AM

Recently whilst looking at the performance of diesel locomotives, I created a twin diesel engine (two prime mover) locomotive based upon the BR Deltic unit.

In the BR test report a series of test were done with either both of the prime movers running, or with one prime mover stopped. I noticed that OR enabled a user to turn a prime mover on or off. [ Shft-Y, turn player prime mover off/on, and Ctrl-Y turn helper prime mover on/off ]

So I decided to give this a go, and found that if I was running a train with a single diesel locomotive I could control either of the two prime movers with the above keys. However if I was running double headed locomotive I found that Shft-Y controlled the first prime mover in the leading locomotive, but Ctrl-Y controlled the remaining prime movers in both of the two locomotives, and thus it turned off all three of the remaining prime movers, resulting in the lead locomotive only being powered with a single prime mover, and no helper locomotive.

Similarly if locomotives each with a single prime mover are operated in multiple unit operation similar issues can occur. For example, a double heading operation (2 x locos) seems to work ok with the Shft and Ctrl keys controlling the lead and helper locomotives. However if more then two locomotives are run in multiple unit, the Ctl key will turn off all of the trailing units, and just leave the lead unit powering.

So as I haven't seen much discussion about this in the forums, I am assuming that users do not use the prime mover on/off function, and thus turning off all the trailing locomotives in this way is not an issue.

Is this the case?

#2 User is offline   ATW 

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Posted 06 January 2020 - 04:09 AM

Yeah it's true of those speed clicks turning off an on but I am sure some do the various of prime mover turn offs/on is the F9 key, click engine an power tab or disconnect MU tab to isolate traction only.

#3 User is offline   waivethefive 

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Posted 06 January 2020 - 07:17 AM

Here in North America our pursuit of double engine diesels ended in the late 60s, and unless there was a mechanical issue, both engines ran all the time. One of the negative aspects of double engines was when one prime mover had to go to the shop, it tied up the good one needlessly, which pretty much ended the fascination with double engines here. The genset era did briefly bring some of it back in the form of mini-prime movers whose power can be added and subtracted dynamically, but most have been failures.

In the late 70 and 80s, before AC traction and before DPU and before million dollar price tags on locomotives, we developed Select-A-Power, where an engineer could dial back any number of trailing units on the head end back to Idle as a fuel saver. They could be brought back to full power whenever full acceleration was needed, but once the train was rolling, they would knock the rear-most units down to idle and let the remaining diesels maintain track speed at more fuel efficient higher notch settings. It fell out of favor as AC traction and million dollar price tags became common. Tagging along extra units for acceleration moments only was okay when they only cost 200k, but as they started costing over a million, it became harder to economically justify this (mostly) idle acceleration-only horsepower just going along for the ride.

With the advent of higher traction units and better starting systems, rule books started changing to limit the number of powered axles for either acceleration or braking. Today, if you see more than 4 high adhesion locos on the head end of a train, some of them are shut down and off-line because the lashup exceeds the permitted powered axle count and remain so for their entire re-positioning journey.

With Auto-Engine Start Stop and DPU, if a train enters a siding for an extended wait, the two units in DPU communications will likely remain alive at idle but the other units MU'ed to the head end or mid-train DPU will go through AESS shut down. On some of our trackside rail cameras, I've seen the train take off from the siding with just the DPU units powered up while the AESS units have their warning bells and beepers squawking as they are going through the unattended prime mover restart phase, but the train actually starts moving again with all the units not yet alive again.

I have no idea how the same is accomplished in european operations, but I suspect it is not quite the same as train tonnages there are not similar to ours.

Something like AESS in the DPU era could be handled automatically in OR without any user interaction (just the right triggers in the ENG file combined with activity triggers), but select-a-power would require some user interaction to determine which and what quantity of units to dial back to idle on the fly. Other aspects like units dead-in-transit can be handled in an enhanced consist or activity editor, where the user determines which units are dead (or deliberately low on fuel, destined to go dry during the trip) during the creation of a consist or activity. Operational stats valid for that consist configuration only or for that activity only.

I'm all for accuracy, but sometimes I think we deep dive too much into certain areas like electrical efficiency while ignoring some of the more sexy and attractive aspects like adding DPU or AESS or Select-a-power functionality. You know the old saying, you don't sell the health benefits of steak, you sell the sizzle. There is sizzle we could be adding but find ourselves often a little too over-concerned with raw meat at the moment.

#4 User is offline   copperpen 

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Posted 06 January 2020 - 09:45 AM

View Poststeamer_ctn, on 06 January 2020 - 02:20 AM, said:

Recently whilst looking at the performance of diesel locomotives, I created a twin diesel engine (two prime mover) locomotive based upon the BR Deltic unit.

In the BR test report a series of test were done with either both of the prime movers running, or with one prime mover stopped. I noticed that OR enabled a user to turn a prime mover on or off. [ Shft-Y, turn player prime mover off/on, and Ctrl-Y turn helper prime mover on/off ]

So I decided to give this a go, and found that if I was running a train with a single diesel locomotive I could control either of the two prime movers with the above keys. However if I was running double headed locomotive I found that Shft-Y controlled the first prime mover in the leading locomotive, but Ctrl-Y controlled the remaining prime movers in both of the two locomotives, and thus it turned off all three of the remaining prime movers, resulting in the lead locomotive only being powered with a single prime mover, and no helper locomotive.

Similarly if locomotives each with a single prime mover are operated in multiple unit operation similar issues can occur. For example, a double heading operation (2 x locos) seems to work ok with the Shft and Ctrl keys controlling the lead and helper locomotives. However if more then two locomotives are run in multiple unit, the Ctl key will turn off all of the trailing units, and just leave the lead unit powering.

So as I haven't seen much discussion about this in the forums, I am assuming that users do not use the prime mover on/off function, and thus turning off all the trailing locomotives in this way is not an issue.

Is this the case?


I think that most if not all who do switch power off and on, do so via the train ops window where each unit is controlled individually. I have not tried this method with the Deltic or Class 55, and in any case I have never seen a picture anywhere of these running double headed although they may have done for positioning. This does however raise a problem for anyone considering modelling a genset engine where there are up to 4 prime movers that can be switched in and out as conditions require.

Perhaps this total function can be moved into the train ops window with an on/off function for each prime mover on a chassis/unit.

#5 User is offline   darwins 

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Posted 06 January 2020 - 10:20 AM

The only UK case I am aware of where twin engined diesels were regularly double headed were Warships on the Western Region.
However turning on and off multiple engines might be a thing for diesel multiple units. First generation units generally had two engines per car and there could be several motor cars in a train.
Personally I am not given to turning engines on and off - in days gone by the seemed to leave them running most of the time.
Nowadays we are more concerned about wasting fuel and polluting the atmosphere - some modern units have engines that shut down automatically when left standing for some time and thus need to be restarted.


#6 User is offline   railguy 

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Posted 06 January 2020 - 01:12 PM

I use the F9 screen to isolate MU locomotives--it allows individual locomotives to be isolated or shut down. The problem with locomotive idle sounds persisting in a shut down loco is an .sms file issue. Most sound files have no provision for shutdown or start up because original MSTS did not have that option. A few .sms files have been built that do have shut down and start up, but they are pretty "clunky."

As to the discussion of AESS, I have wished (and so posted on the forum) that enabling AESS in OR would be wonderful. AESS, to function, though, would require the sim to monitor and logically process things like coolant temperature, external power demands (e.g. air compressors, etc.), reverser position, outside ambient temperature, and other factors. Even without AESS, EMD 710-engined locos, for example, also have a high-idle/low idle function that also relies on several of those parameters. That would be nice to have emulated.

#7 User is offline   ErickC 

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Posted 06 January 2020 - 11:21 PM

I use the feature a lot when testing freight cars, if only to justify the fact that the locomotive sounds I'm making these days have startup and shutdown audio!

#8 User is offline   railguy 

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Posted 01 February 2020 - 01:55 PM

The other day I ran onto this YouTube video that has some nice 645 and 710 prime mover startup sounds. https://www.youtube....h?v=9_CbPgwqP8I . I seldom find decent video with these sounds that aren't almost covered up by other noise. There are several startup sequences sprinkled through the whole video. For what it's worth . . .

#9 User is offline   FloBarr 

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Posted 21 May 2020 - 06:16 AM

Hi everybody,

I'm currently working on a personnal version of engines starting and stopping. It complies french "rules", and probably others european ones.

I've discussed with Steamer_ctn for my solution, but it appears that it's not universal, and should be re-worked.

So, I would present you my version, and ask you to tell me what seems you usefull to had or remove.

Actually, and as said previously in this thread, Starting or stopping player engine acts on Diesel 1 of Player locomotive, starting or stopping helpers, all others... And as said above, it's strange for some engines. It's still possible to stop a definite diesel engine from the menu, but, as en engineer, my look is on the tracks, not on a menu while at work. So, starting and stopping must be easy, and could be done blindly.

Starting from this point, I asked myself what method should be used to have a more accurate way of managing engines. Knowing best how French Diesel loco and railcars functions, I start from here. Several possibilities exist:
-1: Diesel with one start and stop button, starting or stopping every diesel in the train. It's the case of AGC, EAD, ...
-2: Diesel with separate start and stop button, starting or stopping diesel for the selected locomotive. We find here most of french diesel locomotives, useable in MU by 2, so 2 start and 2 stop buttons in cab
-3: multi engine Diesel with separate start and stop button, starting or stopping series of diesel for every locomotive. We could find french X73500, DB VT641, CFL2100. A selector allow the driver to select which engine is to start (1 or 2), and 2 push buttons start and stops all engines selected (useable in multiple unit of 3 elements)
-4: multi engine Diesel used in trainsets, with separate start and stop button, starting or stopping selected series of diesel for every locomotive. We could find french ETG and RTG. Push buttons are used for starting and stopping Diesel1, or diesel2. In addition, a generator is present, not linked to the main engines, but it use fuel, and must be present.

As we can see, a lot of possibilities, and OR only allow the second one...
So, I suggested Steamer_ctn my solution, ranking diesels by series, Serie 1 using player controls, and Serie 2 using Helpers controls. If a superior value is set, it can not be started or stopped from the cab controls. If nothing is defines (or 0), it's used as today.
I obtain the following configuration for each case:
-1: diesels prime movers are set to Serie 1 in eng file: one start or stop button allow the player to manage all diesels engine in the trainset. As far as I known, it applies mainly to DMU, at least in France, and, once set by creator, doesn't had to be modified. If the diesel should be dead, the menu is useable, it's not a normal use of engine, and as this, not a problem.
-2: Nothing to do, OR handles it very well!
-3: Each diesel prime mover had a Serie (1 and 2): starting players diesels starts all Serie 1 prime movers in the trainset, starting helper starts Serie 2. It's how works X73500. Railcars with prime movers and generators separatly controled like french (and now romanian) X72500 can be setup as this (Serie 1 for prime mover, serie 2 for generators). The french CC65000, dual engine useable in MU, and the described twin engine Deltic also.
-4: the leading prime mover is defined to Serie 1, the prime mover of the second engine to Serie 2. the generator is set to Serie 3. For a MU of RTG (D1+C+C+C+D2 + D1+C+C+C+D2), It's now possible to start all D1, and stop separatly D2, while keeping the generator running on all D2! consist is to be correctly formed, using the good engines to works fine, but in operation, the only thing that can happen is to detach the second trainset! American RTG (and, i presume RTL) worked like this too.

As viewed, only two series are managed, the others keeps always running. It's a first lack. DPU or gensets are not managed too, as today. As a good news, it's fully compatible with actual locomotives: if they are not modified, they run like today!

From this discussion, it appears that a more generic solution should be found excluding if possible the creation of a parameter. I will consider this, and try to find a solution.

I now ask your opinions, your wishes, and if possible, will try to modify my code to complete! I'm also interrested on how diesels are managed in other countries than mine.

Hope my english is correct, not a native language for me!

Flo

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