Elvas Tower: Blender 2.81a problem mesh distorded in Openrails - Elvas Tower

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Blender 2.81a problem mesh distorded in Openrails Rate Topic: -----

#1 User is offline   trainagrandevitesse 

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Posted 01 January 2020 - 04:33 PM

Good evening and all my best wishes for this new year 2020.

I create the 3D cabin of the TGV Atlantique with blender 2.81a.
I have a problem with animated mesh in rotation.
In Blender the animation and the mesh are ok,

https://nsa40.casimages.com/img/2020/01/02/200102013649654999.jpg

but in Openrails the mesh is distorted, but the animation is ok.

https://nsa40.casimages.com/img/2020/01/02/200102013649392331.jpg

Is there an option to check in blender?

Could the people who create a 3D booth with Blender2.8 help me.

thank you so much

Happy New Year

Jeanprisca

#2 User is offline   superheatedsteam 

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Posted 02 January 2020 - 03:35 AM

I believe that this can occur if you have non-uniform scaling applied to the object.

In Blender select the part, ensure you are in 'Object' mode and press the 'N' key to view the objects properties. Check the Scale: values for X Y and Z. They should all be 1.000.

If not then use 'CTRL + A' and select 'Scale' which will reset the scale on all 3 axis to 1.000. Export to .S and test to see if that resolves the issue.

Report back your findings so if this works as it will help the next person who encounters this issue. Report back if it doesn't work then someone else may have the solution.

Cheers,

Marek.

#3 User is offline   trainagrandevitesse 

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Posted 02 January 2020 - 07:56 AM

Good evening,
Thank you very much @ superheatedsteam :jumpy: :dance3: , it worked to reset "scale" to 0! There are no more deformations in Openrails.

I can continue my 3D cab serenely.

Goodbye

Jeanprisca
;)

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