Posted 30 December 2019 - 03:28 AM
Yes, the loader of course works also during the run, to load/unload tiles, trainsets, shapes etc. It is difficult to understand what caused the hang, because the log tells us only the process that hung, but not where it hung. Lines before the process hang message could have been printed out just before the hang, but also many minutes before, so they often don't provide reliable info.
It would be advisable that info about the place where the process hung could be available, but I don't know if it is possible, because the message is printed out by another process.
Coming to your case, I suppose that your computer is not last generation. If you don't want to use an OR version that allows watchdog disabling, you could start reducing the viewing distance from 5000 to 3000 for that particular activity.
By the way I am running with disabled watchdog since at least one year, and I never experienced game hangs. This confirms me in my idea that the OR watchdog is more a problem than a problem solver. This is the reason why I have made it optional.