mbm_OR, on 11 October 2019 - 01:38 PM, said:
Your suggestion is to display the basic HUD data using a window such as the Track Monitor or Next Station.
This idea seems to be reasonable and useful.
Yes, this seems like a good improvement, although I am not sure how the extended HUD pages should fit in.
wacampbell, on 11 October 2019 - 04:12 PM, said:
I would like to ensure that people driving trains do not need to use any of the extended HUD pages, but I think removing them for everyone is too much.
Possibly removing them from the Stable Version, but keeping them in the Testing and Unstable Versions would work, but that probably still forces many content creators into using a less stable version unnecessarily.
wacampbell, on 11 October 2019 - 04:12 PM, said:
I would like to redesign all the in-game screens to make it possible to have a real world-like experience, with very limited information, and would also support adding walking around to couple/uncouple cars.
I also believe there's a lot we can do between that "real world" operation and playing it as a game.
Genma Saotome, on 18 October 2019 - 11:20 AM, said:
Yes, I believe the existing prototype for this was already running in its own thread. We might need to work on the way it pulls data out of the simulation into that thread, but in principal it's possible.
mbm_OR, on 19 October 2019 - 01:30 AM, said:
That is why, it has been added a checkbox option "[] Standard basic HUD window" (Option/Video) to allow the user choices between "Standard" or "Abbreviated" for the "Basic HUD window" version.
I would like to strongly recommend that we:
- Do not introduce any new abbreviations or acronyms that are not common knowledge (even to not-very train people)
- Do not introduce any new options, except during testing of the feature
steamer_ctn, on 19 October 2019 - 12:57 PM, said:
It would make sense to have a review of all the in-game windows soon, as I fear they're in significant need of reorganisation. For the purposes of this particular change, unless there is an obvious place to shove the multiplayer messages, I am okay to keep them in their current place.
steamer_ctn, on 19 October 2019 - 12:57 PM, said:
The window can call "SizeTo(width, height)" on itself and it'll change size, but it'd need to be careful not to change frequently. Variable number of lines but fixed width would probably work.
scottb613, on 21 October 2019 - 06:46 AM, said:
I am very happy to see everyone working together on this change, but I'd rather not have the abbreviated version. To me, it adds nothing (there's no issue with space or alignment), and means we have another option for users.
scottb613, on 21 October 2019 - 06:46 AM, said:
The (cyan) brake text - differentiates between the actual control position and the values you are using to gauge how much breaking effort you need to apply... Just to help you see what you need - quickly...
I really like this idea of highlighting things!
eolesen, on 21 October 2019 - 11:00 PM, said:
You can already see dozens of opinions here on what's needed and what isn't, which means some degree of the user base will not be happy with any change.
The system variables are already there, so isn't it just a matter of what's being exposed?
It's probably not as easy as you think. :)
I would always recommend attempting to get the balance right to start with, otherwise it becomes too easy to think "the user can just change this if it's not right" and not get the defaults right.