Why does it still happen?
#11
Posted 20 September 2019 - 02:20 AM
However, since the LAA function only works with the Win 7 system, and I own the 64 bit, should I still leave it checked or can I directly remove the option?
in response to user Perpetual Kid, I can try the version you recommended, if maybe you put a link to the download and see how it currently runs
Anyway, I hope very much that the team can break down the 4GB memory barrier because believe me, the simulator would benefit in terms of performance !!
#12
Posted 29 September 2019 - 09:18 AM
Attached File(s)
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OpenRailsLog.txt (1.12MB)
Number of downloads: 302
#13
Posted 29 September 2019 - 12:42 PM
#14
Posted 29 September 2019 - 01:12 PM
Yep - anyone that has messed with FSX (Flight Simulator) - is intimately familiar with this - we call it VAS - we've been butting heads up against this wall for years - flight sim displays far more high resolution textures, display far more objects, and have far more advanced systems to emulate - we'd have to monitor VAS during the course of a flight and sometimes it was a race against time to get on the ground before you exceeded VAS or your sim would crash right before the very best part - the landing...
Then 64 Bit P3D came along - and we - NEVER - had a VAS crash again... 64 Bit is the only way to fly...
Even under 64-bit operating system, a 32-bit application always faces the same mathematical limitations that all 32-bit applications do. One of these is a 4GB hard limit on something called “virtual address space” (VAS)…
It looks like your route is complex...
Regards,
Scott
#15
Posted 29 September 2019 - 01:25 PM
If you run an activity that has rolling stock without any errors does it still fail?
regards,
vince
#16
Posted 30 September 2019 - 02:38 AM
#17
Posted 30 September 2019 - 02:46 AM
scottb613, on 29 September 2019 - 01:12 PM, said:
Yep - anyone that has messed with FSX (Flight Simulator) - is intimately familiar with this - we call it VAS - we've been butting heads up against this wall for years - flight sim displays far more high resolution textures, display far more objects, and have far more advanced systems to emulate - we'd have to monitor VAS during the course of a flight and sometimes it was a race against time to get on the ground before you exceeded VAS or your sim would crash right before the very best part - the landing...
Then 64 Bit P3D came along - and we - NEVER - had a VAS crash again... 64 Bit is the only way to fly...
Even under 64-bit operating system, a 32-bit application always faces the same mathematical limitations that all 32-bit applications do. One of these is a 4GB hard limit on something called “virtual address space” (VAS)…
It looks like your route is complex...
Regards,
Scott
Anyone who has had a chance like me to try the Alfold Hungarian, cannot compare small scenarios with large ones ... The Alfold, already heavy of its own, reproduces most of the Hungarian lines, and is a huge route ... my route , includes approximately 4 railway lines, and in terms of objects, I can guarantee that in normal tiles I use forests in some places, vegetation in prevalence, and objects that are however quite light in terms of polygons .. more than anything else, I cannot understand the fact that, if the route is not heavy, as the simulator does to give these memory problems ... as you have seen on the screenshot, in the heavier tiles it gets to use around 2900mb of 4 ... and already from problems of visualization of textures and so on ... to be premised also that I have thinned the unused tiles lightening of ugly the heaviness of the scenario .. what must I do more? use maybe 1 or 2 objects per tiles as the simulator is structured...
I apologize for the outburst I am having, but as a scenario developer and as an activity player, I care about the situation of this program .. and I regret not having the right skills to maybe help the team solve most of the memory problems ...
#18
Posted 30 September 2019 - 01:37 PM
FS.E652 091, on 30 September 2019 - 02:38 AM, said:
Sorry to be blunt but you must eliminate these errors before complaining about graphics or non-existant memory issues.
My system has lower specs than yours and no problems handling Philadelphia on the PRR-East route with over 5000 objects.
Regards,
vince.
#19
Posted 30 September 2019 - 11:18 PM
vince, on 30 September 2019 - 01:37 PM, said:
I have recently come across fatal errors caused by missing SMS files, so please fix any that appear in the log file.
I expect to provide a fix for this in Open Rails shortly.
Best wishes,
#20
Posted 30 September 2019 - 11:26 PM