Why does it still happen?
#1
Posted 17 September 2019 - 10:17 AM
So .. Let me start by saying that I have a fairly high-performance PC ...
RAM -- Kingston HyperX Fury 16Gb
CPU -- Amd Phenom XIII 3.8 Ghz
GPU -- Nvidia GTX 1050Ti 4.0Gb
OS -- Windows 7 Professional 64 Bit
That being said, let's move on to the point .. inexplicably, bugs occur, related to terrain textures. On the scenario in question, which I built, and soon it will be available to everyone, I have equipped the Raster Z17 textures, which until a few days ago were displayed correctly .. today, inexplicably, without having touched anything, this horrible situation presents itself to me. .. ie .. Gray terrain textures .. and I wonder why? from the screens that I will attach on the topic, you will notice that I use little physical memory .. as a developer I want to ask a question to the whole team: when will you decide to break down the 4gb barrier of memory limit? the use of physical memory, especially in a FULL way, would allow a more fluid simulation, and above all many textures and many shapes would be loaded in a normal manner, without incurring gray shapes or situations like that .. I say this as a developer and as a player because I am very attached to Open Rails, and honestly it saddens me a bit to see these situations of the kind .. that in other simulators anyway they don't happen, since they use all the memory available ... in my case I use the other high simulators performance and maximum settings, and I do not have similar errors .. I hope that as a Team you will guarantee to us scenario developers, a simulator that breaks down these barriers and would allow us to implore more realism and avoid similar errors ...
EDIT: For those who think that the problem is related to the number of objects in the tiles, i tell you that the medium object in a tile that i still put, is from 400 to 700, in big stations there are no more than 1000\1100 objects!!
#2
Posted 17 September 2019 - 12:18 PM
(assuming of course you do have logging checked on the OR opening screen)
regards,
vince
btw; the PRR East route v2 (which I just released) has 5000+ objects in the Philadelphia area.
Not a problem with Win10, 8 gig RAM & Nvdia GTX650 which gets as low as 15 fps there. v
#3
Posted 18 September 2019 - 02:02 PM
#4
Posted 18 September 2019 - 05:37 PM
regards,
vince
#5
Posted 19 September 2019 - 09:24 AM
Attached File(s)
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OpenRailsLog.txt (71.19K)
Number of downloads: 260
#6
Posted 19 September 2019 - 11:58 AM
Warning: System.IO.FileLoadException: i:\program files (x86)\microsoft games\train simulator\routes\trinacria\terrtex\-12064fa4_map.ace ---> System.OutOfMemoryException: Memoria insufficiente per continuare l'esecuzione del programma.
You're running out of memory when loading the textures. Perhaps Large Address Awareness is not set or used?
Regards,
Rob Roeterdink
#7
Posted 19 September 2019 - 12:25 PM
He does have LAA enabled.
regards,
vince
#8
Posted 19 September 2019 - 02:02 PM
#9
Posted 19 September 2019 - 03:00 PM
System disk is only 120GB and is nearly full.
#10
Posted 19 September 2019 - 08:43 PM
FS.E652 091, on 19 September 2019 - 02:02 PM, said:
doesn't matter how large the SSD is. LAA works fine on Win 7, but even with 64bit OS version, the program can use maximum of 4GB since it's still 32bit only.
If you want to give it a try, you can test with my MG version which supports true 64bit, so on your machine can use all the 16GB if necessary.