Elvas Tower: Hide/reveal object - Elvas Tower

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#1 User is offline   Genma Saotome 

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Posted 18 June 2019 - 05:13 PM

Goku,

It would be very nice to have a function that would toggle hide/reveal of selected objects.

There are situations where it's necessary to see underneath several objects and the obstructions are too close to what I want to see. When it is road or track objects that are in the way I'm quite reluctant to simply lift them out of the way.

Also nice but less important would be adding a function to hide/display objects according to the value of their ESD_Display_Level(). KUJU's RE did this and so long as you actually used the ESD_Display_Level it worked well when you need to see a very large area. Few routes use ESD_Display_Level() (I do) which is why I think the first suggested for selected objects is the better one for most people.

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