Elvas Tower: The problem in multiplayer sessions. - Elvas Tower

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The problem in multiplayer sessions. Rate Topic: -----

#1 User is offline   MYR39 

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Posted 14 June 2019 - 12:34 AM

The problem in multiplayer sessions.

Hello. We have created a special route to support only multiplayer sessions with the Romanian community. The dispatcher faces the following problem:
If a train goes behind another train on the same route, when the dispatcher changes its route to change the direction, when the train reaches that branch, it jumps and continues on the direction of the train ahead. Please help with information to remedy this discomfort. Thank you

#2 User is offline   Csantucci 

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Posted 14 June 2019 - 12:55 PM

Some more info is needed to understand what is occurring.
Are you running in activity mode or in explore mode? Are the two remote trains on their initial path or are they outside their path at the moment they reach the switch? Are there signals between the two trains?

#3 User is offline   MYR39 

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Posted 15 June 2019 - 08:50 AM

In multiplayer sessions we use activity mode. Last night, we had a new multiplayer session, with five players and everything went perfectly well.
The dispatcher didn't use system control so the paths didn't break. The problem appears when using system control.
The path of the second train follows the path of the train in front of it, even if this has another path and when it reaches the And when it reaches the switcher which splits them it follows the path of the first train.
There are signals between the trains, even at a considerable distance.
Thank you.

#4 User is offline   Csantucci 

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Posted 16 June 2019 - 11:31 PM

Sorry, it's still not fully clear to me.
Can you describe step by step a way to develop and run a test case?

#5 User is offline   MYR39 

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Posted 10 July 2019 - 10:39 AM

Thank you very much for your intention to help us with the multiplayer. Sorry for the delay, now we were able to do a multiplayer test with 6 players. Everything went smoothly and without incidents. I think that the reported problem was because of the server we created. Now I've used the “tsimserver” server and the session was completed.

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