Loco Lights
#1
Posted 31 March 2019 - 10:18 AM
I've not been able to officially report a bug because I'm not able to create a Ubuntu One account - it keeps looping around, asking me to verify my email address!
The problem is simple, but I'm not sure whether the solution will be. I am referring, primarily, to headlights and side/ditch lights, ie those which are controlled by the "H" key.
Scenario : Two locos coupled together. Uncouple the second loco. The lights on the second (uncoupled) loco assume the Bright/Full setting of the switch, irrespective of its original setting.
There are no "Out of Service", "Weather" or "TimeOfDay" conditions set in the Lights section.
It appears that Open Rails doesn't use the Headlights Controller entry in the .eng file - maybe this is why the problem occurs?
I have tested with various UK and North American locos using both Explore mode and a simple activity; MSTS doesn't have this problem - any illuminated lights are extinguished on uncoupling.
Cheers,
Ged
#2
Posted 31 March 2019 - 09:04 PM
#4
Posted 01 April 2019 - 07:30 AM
Csantucci, on 01 April 2019 - 02:14 AM, said:
I quite agree, Carlo, but as I reported, I tried registering with Ubuntu One but was asked, repeatedly to verify my email address. Subsequently, I discovered that every time a verification was requested, an email was sent to me saying that my email address was already registered. I got 7 such emails!! I've never registered with Ubuntu One before - could it be that my registration details have been transferred from the "old" bug reporting system (bugs.launchpad.net)?
I will try again later today.
Cheers,
Ged
#5
Posted 01 April 2019 - 08:54 AM
#6
Posted 01 April 2019 - 09:27 AM
#7
Posted 02 April 2019 - 11:58 AM
Please try with attached files to be replaced into the standard Open Rails 1.3.1-42.

Number of downloads: 374
#8
Posted 02 April 2019 - 12:59 PM
Thank you.
My initial tests, in Explore and a simple activity, the second loco's lights do not now illuminate when it's uncoupled.
I think it needs more extensive testing, by other users, to ensure unintended errors haven't been introduced, but it's looking good :)
Cheers,
Ged
#9
Posted 02 April 2019 - 06:45 PM
slipperman, on 31 March 2019 - 10:18 AM, said:
If my interpretation of the problem statement is incorrect, then please ignore the rest.
If my understanding is correct, I would have concerns about this approach as I think that the marker lights should only be extinguished if the locomotive is out of service, ie shutdown. There could be other scenarios where a locomotive is uncoupled but remains in service, and hence the marker lights should be lit. For example, where a bank (helper) locomotive has been uncoupled, especially as in theory, it might be "fouling" an operational line and needs the marker lights for safety reasons.
Can you please confirm whether I am correct in my understanding?
Thanks
#10
Posted 02 April 2019 - 11:37 PM
#11
Posted 03 April 2019 - 07:46 PM
Csantucci, on 02 April 2019 - 11:37 PM, said:
Thanks for the clarification.
I think that it would be nice to develop a more "realistic" operation. Such an operation might be to drop the uncoupled stock back to a "static" AI type consist whereby the lights stay on, and then provide a mechanism for the player to shut the locomotive down (ie change it to a traditional static consist) with the lights off?
Sadly, I suspect that this would be very difficult to develop in OR.
Thanks
#12
Posted 03 April 2019 - 11:53 PM
what you propose is a feature which is not specific for the uncouple operation, but nore general: also at game start static consists could be with lights on (and with engine/panto on) or with lights off (and with engine/panto off). But this would be a new feature, or better said a new "TrainType" as it is called in the code.
#13
Posted 04 April 2019 - 03:22 PM
Csantucci, on 03 April 2019 - 11:53 PM, said:
That is a shame, but then life is full of disappointments.
Thanks for you efforts on this.
#14
Posted 06 April 2019 - 11:27 AM