Hello,
When a player stops and the reverse point is green, the path is switched. This is OK, but location-dependent event after reverse point is not displayed ( both TriggerOnStop 0/1=umisteni6 and umisteni7 ). When the player stops after the reverse point everything works fine.
Sometimes it simply happens that the player stops earlier, for example, with a long heavy train. Is hard to brake with him.
If an event is not displayed, the player does not know what to do and some other events do not work, increase/decrease Activation Level.
For example, I need the player to stop exactly, for connecting other cars.
50 meters are 2 to 3 vagons.
In MSTS after reverse point, location-dependent events work until the player passes them.
Is it possible to rework this to make it work as in MSTS? If so, please do it.
Thanks.
My test activity for the Marias Pass, from which are the pictures.
no_work_event.zip (3.04K)
Number of downloads: 258
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Issue with location-dependent event
#2
Posted 31 March 2019 - 11:57 PM
This I meant. I stop before the reverse point when the reverse point is green.
https://youtu.be/q20LPMkDRlU
How do I make sure that 100% of all events depended in place are displayed ?
https://youtu.be/q20LPMkDRlU
How do I make sure that 100% of all events depended in place are displayed ?
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