scottb613, on 16 April 2019 - 10:21 AM, said:
Hi Dave,
That does sound easy for LOD's - for us - we simply copy the model and have to adhere to a few steadfast rules to prevent issues with the shape for each subsequent LOD - each LOD has to contain the exact same number of groups as the parent and each group must have at least one face left for each texture used in the parent... The deletes are a manual and tedious process for best results - there is an auto process that has no user defined parameters so it leaves much to be desired...
Regards,
Scott
That does sound easy for LOD's - for us - we simply copy the model and have to adhere to a few steadfast rules to prevent issues with the shape for each subsequent LOD - each LOD has to contain the exact same number of groups as the parent and each group must have at least one face left for each texture used in the parent... The deletes are a manual and tedious process for best results - there is an auto process that has no user defined parameters so it leaves much to be desired...
Regards,
Scott
I have been using SU for so long now I've forgetten everything I knew about TSM and 3DCrafter... so if i express some ignorance about them, that's why.
AFAIK what you describe above is NOT an issue in SU. I don't know if the SU uses some secret sauce or is just better designed, but I know I have set LOD distance values and then not used them... with no ill effect. As for the rest of what you described, that is all news to me... never have I had any such consideration when assigning LOD's.
That's not to say SU exporting is a panacea (tho setting LOD's is), just that the ordeals you guys using other 3dmodeler software routinely describe are a total non issue in SU.