Genma Saotome, on 16 April 2019 - 09:40 AM, said:
Over in Sketchup the exporter does not break models at 3k polys... I'm looking at one hierarchy of one right now in Shapeviewer that has more than 5000.
The (now unsupported) SU Make program, version 16 appears to be the last one that the exporter will always perform properly. Thew installer can be found on the web.
SU does not do animations and it's method of doing textures is quite unlike anything else so it's not a good solution for creating a variety of models. That said the menu says it will import Collada, .3ds, .obj models, and surprisingly will also import .kmz and .dem files. I have experience only with Collada so I cannot speak to the fidelity of which it performs any of those imports. Perhaps it could be put to use exported .s files of models created in other programs.
The exporter I'm using is custom, has a couple of quirks to it so I've not released it publicly, but if I can explain what's still goofy i have no problem sharing it.
FWIW, applying LOD's is trivial in SU. The procedure is
- enter the distances you want that will be kept as a reference in the source file, select any number of faces. You may add or delete any at any time.
- invoke the LOD function (I set up a shortcut for the letter L)
- use your mouse to choose the distance you want from the list you created earlier
- click ok.
That applies any one of those values to however many faces you have selected,
Hi Dave,
I haven't - as I don't know Blender - but yeah - I'm pretty sure the MSTS exporter is the only one that does it - it looks like Paul tried to build Shape Fixer into the exporter without the options to set the sizes as desired... We don't have a direct export for Blender - but an interim of "obj" should do the trick which is what Eldorado was getting at...
That does sound easy for LOD's - for us - we simply copy the model and have to adhere to a few steadfast rules to prevent issues with the shape for each subsequent LOD - each LOD has to contain the exact same number of groups as the parent and each group must have at least one face left for each texture used in the parent... The deletes are a manual and tedious process for best results - there is an auto process that has no user defined parameters so it leaves much to be desired...
Regards,
Scott