Goku, on 15 February 2019 - 10:23 AM, said:
Yes. Ref file loading was never fully finished.
I understand you're busy now... any idea of when you might find time to fix this?
Also... I discovered that TSRE checks the current .sd file definition of ESD_Display_Level and applies it when writing hte world file. I'm delighted. I recently spent some hours renumbering values in all of my .sd files (I usually set a number... except sometimes I forget so I had a lot of zeros to update). The new numbers pass right thru when saving a tile. Very nice!