Elvas Tower: Question to the developers? - Elvas Tower

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Question to the developers?

#1 User is offline   SP 0-6-0 

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Posted 09 February 2019 - 09:49 AM

I am interested in knowing why ORTS is switching to MG before having been switched to .Net V4 and XNA 4?

Second, Why do we have such a push for new file formats before we have simpler features like a working headout view and camera sets that are centered to a model instead of this crazy pivot around the ends.

Just wondering that's all?

Robert

#2 User is offline   burgerbern 

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Posted 09 February 2019 - 10:18 AM

I must admit a camera centred on the model would be great, i somehow managed to do that in MSTS and i loved it, i know i can use the 8 key and slide along but that is of little use when the consist is under way.

#3 User is offline   SP 0-6-0 

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Posted 09 February 2019 - 10:31 AM

Moving clouds and the ability to use Kosmos skies are another for the list.

Seems there is a push to advance before we even have all the little things solved. ORTS lat and long are still off and after reading the roadmap and bug reports I am disappointed this has not been solved yet.

For cameras I think using a similar camcfg.dat as we had before would be a good way to approach this issue. Just expand on what the camcfg.dat can do. Essentially we could plug in any camcfg.dat containing what ever camera setup we like. Everyone has their own preferences! I think it would be even possible to have free roam and ability to board cars and engines.

Robert

#4 User is offline   ebnertra000 

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Posted 09 February 2019 - 12:20 PM

Head-out views work just fine, if the engine in question has them in the .eng file.

The clouds and stars at night move already, just very slowly.

There is a switchman view (6 key) on the end of an engine or car at either end of a train.

So more than a few of these 'issues' have been solved

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