Road car camera Chasing trains with OR
#1
Posted 09 February 2019 - 09:30 AM
Speed of the roadcar may be adjusted by the player, by pressing the Zoom in ( 9(NumKey) ) and Zoom out ( 3(NumKey) ). The speed may be adjusted between 0.25 and 1.25 of the speed defined in the spawner block within the .w file. Note that reaction to key press is slow, because cars accelerate and decelerate slowly (and even slowlier if they are long vehicles).
The road car camera is integrated in the platform and level crossing camera, which is recalled by pressing Shift-4 .
OR first tries to find a near platform, then, if none found, a near spawned car, and, if none found, a near level crossing.
The spawned roadcar must not be farther than 100 meters from the train. Once found, the spawned roadcar continues being attached to the train up to 240 meters.
In my opinion nice dynamic view are generated where roads are laid down near the track.
A first release of the feature is already available in Rel. 10 of OR NewYear MG, which is downloadable at the usual address.
Blueprint: https://blueprints.l.../roadcar-camera
Trello box: https://trello.com/c...ollowing-camera
#2
Posted 09 February 2019 - 09:38 AM
#3
Posted 09 February 2019 - 09:11 PM
Currently the 5 view passenger camera is kind of "stuck" with the vibration of car. Can we make the camera view independent of the vibration...?? That way it would be more realistic. Kind of like how RW has it done. That would be nice feature to have.... :sweatingbullets:
#4
Posted 10 February 2019 - 08:08 AM
#5
Posted 10 February 2019 - 11:38 AM
Thanx Again !
Rod
#6
Posted 11 February 2019 - 01:59 PM
#7
Posted 11 February 2019 - 04:19 PM
Robert
#8
Posted 11 February 2019 - 05:59 PM
SP 0-6-0, on 11 February 2019 - 04:19 PM, said:
Robert
I assume you're still using MSTS? In OR, if a level crossing object is present over that road lane, a car will go up and over the rails. In MSTS, if you want that to happen, you'll have to use very short road pieces in a 'bump' pattern over the crossing
#9
Posted 11 February 2019 - 06:57 PM
ebnertra000, on 11 February 2019 - 05:59 PM, said:
Or possibly make the crossing an active road section in the global shapes folder.
Thanks for the heads up on ORTS. I never really noticed I guess.
Robert
#10
Posted 20 May 2019 - 12:30 AM