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Ultra-ultra-wide monitor 5120x1440 Rate Topic: -----

#1 User is offline   Genma Saotome 

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Posted 11 January 2019 - 09:57 PM

Resolution: 5120x1440
Screen size: 48"
Ratio: 32:9

Announced here

So what would one see in Open Rails? Something like a fisheye lens effect or seeing almost all of a really long train? What might happen w/ frame rates?

#2 User is offline   Railroad Librarian 

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Posted 12 January 2019 - 04:32 AM

Hmm! I'm interested. Not having to deal with the bezels would be a great benefit. I'm currently using a triple-screen set up (which has minimal bezels but they're still there).

MSTS-OR looks great at high-rez triple-screen setup with no distortion. So I suspect it would be no problem to adjust the game in the monitor you've identified.

KevinB

Sample:

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  • Attached Image: KB_MSTS-OR_Widescreen_Setup.jpg


#3 User is offline   Railroad Librarian 

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Posted 12 January 2019 - 04:33 AM

Here's what a pure 'screenshot' creates (using PRNT+SCRN):

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  • Attached Image: KB_MSTS-OR_Widescreen_Sample.jpg


#4 User is offline   EricF 

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Posted 12 January 2019 - 06:28 AM

I use a 3440 x 1440 monitor now. There's always going to be an impact on frame rates based on how many pixels are being pushed to the display, but it really doesn't matter if it's one huge screen or two or three in an array. It's all the same pixel density. So if your video card is satisfactory for a three-screen setup, it should be fine for an ultrawide as well.

Distortion or lack thereof depends entirely on how the game engine projects the field of view. Curved screens are getting more sophisticated in how the curvature is done to present a relatively constant distance from the eye at any point on the screen. Technically, a flat screen induces more parallax distortion as the surface of the screen gets further from your eyes. But we're accustomed to viewing representations of 3-dimensional content on large 2-dimensional surfaces since cavemen first started drawing on walls. Some games perform parallax correction in their view projection that's designed for flat screens; it becomes really noticeable fisheye distortion if you zoom the field of view out too far even on a flat screen. A curved screen can make that even more weird. (The object is to fold some of what your peripheral vision would pick up into the 2D screen area by manipulating depth. As screens get wider and more visually ergonomic, there will probably be less need to compensate for creating a realistic representation in 2D, and make the view projection more of a simple "window" into a 3D-rendered environment.

#5 User is offline   Hobo 

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Posted 12 January 2019 - 07:25 AM

Dave !

If you have a good computer supply store nearby I would recommend you take a peek and compare an ultra wide , a large regular monitor and good quality 4k 120hz TV . The larger the screen you have means an increase in setback and you put your head on a swivel .
A lot depends on the resolution you use with the program you are using also .


Just a thought !Rod

#6 User is offline   Genma Saotome 

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Posted 12 January 2019 - 11:13 AM

I can send my PC screen to a 60" TV right now... it's pretty cool when a locomotive is really big and/or the vista is long.

What caught my eye about this LG monitor is it's basically 4 screens side by side. It's being promoted as the ultimate multitasking monitor. I'm seldom that busy but i thought itmight have an appeal to someone here.

OR in a window covering 36 inches, the last 12 in a Skype video call, or perhaps text from OR. Or the full 48 inches if you want.

For the content developer, his 3d modeling tool side by side with 3 photos.

#7 User is offline   Genma Saotome 

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Posted 12 January 2019 - 11:15 AM

View PostRailroad Librarian, on 12 January 2019 - 04:33 AM, said:

Here's what a pure 'screenshot' creates (using PRNT+SCRN):

Now THAT is really great!!

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