Elvas Tower: Delete Tiles ? - Elvas Tower

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Delete Tiles ?

#1 User is offline   scottb613 

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Posted 10 January 2019 - 05:07 AM

Hi Folks,

Does TSRE have the ability to easily delete tiles and everything on them ? Say I want to carve a chunk of a route out of a much larger route - no interactives - can I simply select tiles and hit a delete key or something similar ?

Thanks...

Regards,
Scott

#2 User is offline   joe_star 

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Posted 12 January 2019 - 08:52 AM

View Postscottb613, on 10 January 2019 - 05:07 AM, said:

Hi Folks,

Does TSRE have the ability to easily delete tiles and everything on them ? Say I want to carve a chunk of a route out of a much larger route - no interactives - can I simply select tiles and hit a delete key or something similar ?

Thanks...

Regards,
Scott

No idea how its done in TSRE, but I still use RGE & Route Riter for mass deletions like those

#3 User is offline   scottb613 

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Posted 14 January 2019 - 05:57 AM

View Postjoe_star, on 12 January 2019 - 08:52 AM, said:

No idea how its done in TSRE, but I still use RGE & Route Riter for mass deletions like those


Hi Joe,

Thanks for the response - so if I delete the tile in RGE - what happens to everything on that tile - it's gone too ? Probably yes - because everything is on the world tile and RGE is deleting that ? What happens to the track - it's in the track database - right ?

Regards,
Scott

#4 User is offline   ebnertra000 

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Posted 14 January 2019 - 08:05 AM

You would want to delete the track, roads, and interactives beforehand. Once you delete the tile, you can then go and find that tile's .w file to get rid of all objects

#5 User is offline   scottb613 

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Posted 14 January 2019 - 09:08 AM

View Postebnertra000, on 14 January 2019 - 08:05 AM, said:

You would want to delete the track, roads, and interactives beforehand. Once you delete the tile, you can then go and find that tile's .w file to get rid of all objects


Hi...

Thanks for taking the time and the information - the route in question rivals the PRR Eastern in size and scope - manually performing this work on thousands of tiles isn't going to work for me... I guess my only hope would bring me back to my original request for automation on this task...

Regards,
Scott

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