Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#881 User is offline   Csantucci 

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Posted 24 May 2021 - 01:34 AM

Revision 99.1 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-362, which already includes Monogame.

The list of additional features to the testing official OR release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- analog clocks list file no more needed, by jonas
- max fog distance increased to 300 km
- bug fix for http://www.elvastowe...post__p__272321 , by césarbl
- NEW: Bug fix for missing shapes http://www.elvastowe...post__p__272585


The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 99 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#882 User is offline   BB22210 

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Posted 25 May 2021 - 10:41 PM

Hello,
Does anyone know why the operation of the signals differs between ORTS / MSTS and MG ? scripts are the same.
the French ASW team noted this dysfunction and is looking for the initial reason ... :(

@+
BB22210

#883 User is offline   Csantucci 

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Posted 25 May 2021 - 11:37 PM

Hi BB22210,
can you please attach files sigcfg.dat and sigscr.dat of the route, plus the OpenRailsLog.txt file you obtain when you run the route?

#884 User is offline   BB22210 

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Posted 26 May 2021 - 03:51 AM

Hi Carlo,
Have look on : https://forum.activi...p?f=125&t=28901
screens explain the issue encountered by some of us.

rgds
BB22210

#885 User is offline   Csantucci 

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Posted 26 May 2021 - 04:42 AM

Hi,
I've seen that forum entry, but I'm not able to understand which route it refers to, neither are there the files I asked you for. Without this info, I'm not able to proceed.

#886 User is offline   BB22210 

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Posted 26 May 2021 - 05:40 AM

Issues come from several routes, but the pb seems to be corrected in v99.(to be confirmed by others transimers)
Have there been any corrections on the signalisation in v99 ?

Rgds
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#887 User is offline   Csantucci 

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Posted 26 May 2021 - 06:42 AM

No, there aren't. Without An example that I can test, I am not able to investigate the problem.

#888 User is offline   Csantucci 

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Posted 28 May 2021 - 10:24 AM

 BB22210, on 26 May 2021 - 03:51 AM, said:

Hi Carlo,
Have look on : https://forum.activi...p?f=125&t=28901
screens explain the issue encountered by some of us.

rgds
BB22210

It has been found out that this was caused by a spurious curly bracket in file sigscr.dat (thanks perpetualKid!).

#889 User is offline   BB22210 

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Posted 28 May 2021 - 09:03 PM

 Csantucci, on 28 May 2021 - 10:24 AM, said:

It has been found out that this was caused by a spurious curly bracket in file sigscr.dat (thanks perpetualKid!).


Thank you very much for your help thanks to your eagle sight ;)

Rgds
Christophe

#890 User is offline   Haran Banjo 

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Posted 01 June 2021 - 02:49 AM

Since version 98, there is a problem, some 3d shapes are not loaded into the game, and this is also described in the log. The latest version in which the problem does not occur is 97.
The error described in the log is this: Warning: System.IO.FileLoadException: {TileX:-5625 TileZ:14366 X:-852.926 Y:0.991433 Z:257.407} scenery object 13014 failed to load ---> System.ArgumentOutOfRangeException: Index non compreso nell'intervallo. Richiesto valore non negativo e minore della dimensione della raccolta.
Nome parametro: index

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