Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#871 User is offline   Csantucci 

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Posted 18 April 2021 - 10:09 AM

There is no indicator like the one you desire. In PANTOGRAPH_4 the four means that the control has 4 positions, which are the 4 state combinations of two pantographs. If you don't manage the circuit breaker separately, you could use the circuit breaker state for this.
If your state is something like a lamp, that is on when at least one panto is up, you can superimpose the indicator controls of the 4 pantograps one above the other, and the three superior ones might have a texture with a transparent frame and a light on frame, while the lower level one would have a texture with a light off frame and a texture with a light on frame. This way the final result is that the light will appear on when at least one panto is up.

#872 User is offline   Albertosaurio65 

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Posted 18 April 2021 - 01:35 PM

I can do it with the indicator, the problem is the switch, it has 3 positions, 1 to raise, it returns to 0, and 2 to lower, the 4 pantographs are chosen in a switch behind the driver

#873 User is offline   Csantucci 

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Posted 25 April 2021 - 08:08 AM

Revision 97 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-342, which already includes Monogame.

The list of additional features to the testing official OR release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- support for animation of wipers in 2D cabs, see http://www.elvastowe...post__p__265101 ,
with the contribution of Paolo.
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- extended support for ETCS L2 planning area, for braking distance and text area, and initial support for menus by césarbl, see http://www.elvastowe...f-the-etcs-dmi/
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- NEW: preliminary bug fix for http://www.elvastowe...timetable-mode/

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.


Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .


Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 96 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#874 User is offline   Csantucci 

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Posted 04 May 2021 - 01:10 AM

Revision 98.1 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-348, which already includes Monogame.

The list of additional features to the testing official OR release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- commands to selectively throw facing or trailing switches, see http://www.elvastowe...post__p__270291
- locomotive and train elevator, see http://www.elvastowe...or/#entry271012
- preliminary bug fix for http://www.elvastowe...timetable-mode/
- NEW: analog clocks list file no more needed, by jonas
- NEW: Bug fix for https://bugs.launchp...or/+bug/1926983 Fog distance can't be initialized to value > 20000
- NEW: max fog distance increased to 200 km
- NEW: Bug fix for https://bugs.launchp...r/+bug/1922000. Train.CreateStationStop crash; by mbm-OR
- NEW: Bug fix for http://www.elvastowe...weather-change/ .


The Monogame related code intentionally coincides only partly with the code of the OR official testing version.

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 97 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#875 User is offline   BB22210 

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Posted 16 May 2021 - 01:08 AM

Hello,
Has anyone ever tried to recompile MG using a language other than English in the menus ?
Rgds
BB22210

#876 User is offline   Csantucci 

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Posted 16 May 2021 - 08:40 AM

If you mean getting the OR menus also in the other supported languages, you may double-click Source\Locales\Update-Pseudo.bat , after having built OR NewYear MG. This will generate the .dll files that support the other languages.

#877 User is offline   BB22210 

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Posted 16 May 2021 - 11:33 AM

View PostCsantucci, on 16 May 2021 - 08:40 AM, said:

If you mean getting the OR menus also in the other supported languages, you may double-click Source\Locales\Update-Pseudo.bat , after having built OR NewYear MG. This will generate the .dll files that support the other languages.


Thank Carlo for your prompt reply ;)

#878 User is offline   Albertosaurio65 

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Posted 21 May 2021 - 01:24 PM

Hi, I just updated the version and I get this error when starting the game

Attached File  OpenRailsLog.txt (13.79K)
Number of downloads: 4

Attached File  Captura.jpg (114.77K)
Number of downloads: 27

#879 User is offline   cesarbl 

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Posted 21 May 2021 - 11:17 PM

Could you test with last unstable version to see if the problem is solved?

#880 User is offline   Csantucci 

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Posted 24 May 2021 - 01:33 AM

César's fix is now also present in OR NewYear MG rev. 99.

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