Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#851 User is offline   cjakeman 

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Posted 03 February 2021 - 07:07 AM

Hi Sid,

View PostSid P., on 02 February 2021 - 03:17 PM, said:

The long and short of it is that I'm really OK (and impressed) with what the MG version does - sorry if I confused the situation!

Thanks for clearing that up.

#852 User is offline   Csantucci 

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Posted 13 February 2021 - 07:26 AM

Revision 90 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-296.

No Unstable releases are used to preserve the Monogame version of OR NewYear MG.

The list of additional features to the testing official OR release present in OR NewYear MG is as follows:

- Monogame, OR NewYear MG version
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- panto commands and animations now swapped when in rear cab
- improvements in Activity Evaluation of station stops, by mbm_OR
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- Bug fix for https://bugs.launchp...or/+bug/1877644 SPEED signals not being updated in multiplayer clients. By cesarbl
- Avoid 3D cab stuttering by a mutable shape primitive, by YoRyan
- bug fix for memory leak, see http://www.elvastowe...al-memory-leak/
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- first edition of management of ORTS_POWERKEY and ORTS_BATTERY cab controls, by Paolo
- re-introduced advanced coupling, by steamer_ctn
- faster loading of Raildriver options page, by perpetualKid
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing, see also http://www.elvastowe...point-set-to-1/
- support for inclined gauges in 2Dcabs, see http://www.elvastowe...ges-in-2d-cabs/
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...w-train-player/
- support for animation of wipers in 2D cabs, see http://www.elvastowe...post__p__265101 ,
with the contribution of Paolo
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- extended support for ETCS L2 planning area, for braking distance and text area, and initial support for menus by césarBL, see http://www.elvastowe...f-the-etcs-dmi/
- removed trace of wait processes when enable watchdog option deselected
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- American horn blow sequence for AI trains, see http://www.elvastowe...american-style/
- enable customized tooltips for cabview controls, see http://www.elvastowe...cabin-controls/ , by Jindrich

Moreover some features present in the Unstable Monogame version by James Ross have been inserted.


Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .


Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older or ReShade later than 4.5.2 must be used. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 89.1 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#853 User is offline   Csantucci 

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Posted 20 February 2021 - 07:08 AM

Revision 91 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-297.

No Unstable releases are used to preserve the Monogame version of OR NewYear MG.

The list of additional features to the testing official OR release present in OR NewYear MG is as follows:

- Monogame, OR NewYear MG version
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- panto commands and animations now swapped when in rear cab
- improvements in Activity Evaluation of station stops, by mbm_OR
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- Bug fix for https://bugs.launchp...or/+bug/1877644 SPEED signals not being updated in multiplayer clients. By cesarbl
- Avoid 3D cab stuttering by a mutable shape primitive, by YoRyan
- bug fix for memory leak, see http://www.elvastowe...al-memory-leak/
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- first edition of management of ORTS_POWERKEY and ORTS_BATTERY cab controls, by Paolo
- re-introduced advanced coupling, by steamer_ctn
- faster loading of Raildriver options page, by perpetualKid
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing, see also http://www.elvastowe...point-set-to-1/
- support for inclined gauges in 2Dcabs, see http://www.elvastowe...ges-in-2d-cabs/
- bug fix for http://www.elvastowe...-brakes-in-hud/
- bug fix for http://www.elvastowe...w-train-player/
- support for animation of wipers in 2D cabs, see http://www.elvastowe...post__p__265101 ,
with the contribution of Paolo
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- extended support for ETCS L2 planning area, for braking distance and text area, and initial support for menus by césarBL, see http://www.elvastowe...f-the-etcs-dmi/
- removed trace of wait processes when enable watchdog option deselected
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- American horn blow sequence for AI trains, see http://www.elvastowe...american-style/
- enable customized tooltips for cabview controls, see http://www.elvastowe...cabin-controls/ , by Jindrich
- NEW: corrected bug in display of ETCS DMIs for certain screen resolutions, by césarbl

Moreover some features present in the Unstable Monogame version by James Ross have been inserted.


Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .


Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older or ReShade later than 4.5.2 must be used. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 90 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

#854 User is offline   Borislav 

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Posted 21 February 2021 - 08:34 AM

Thanks for all the hard work, guys! I see you working on many small bugs, so I was wondering if you would consider fixing this one: http://www.elvastowe...-display-error/

#855 User is offline   Csantucci 

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Posted 21 February 2021 - 08:49 AM

Is this peculiar of OR NewYear MG, or does this occur also in the Unstable and Testing releases?

#856 User is offline   Borislav 

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Posted 21 February 2021 - 11:48 AM

View PostCsantucci, on 21 February 2021 - 08:49 AM, said:

Is this peculiar of OR NewYear MG, or does this occur also in the Unstable and Testing releases?


I first noticed it last summer in one of the unstable versions. I've been running the OR NewYear MG version for a while, and it's also been present for quite some time. I've gotten reports from other people who have the same problem. Something must have been changed since the last stable release since this bug is not present there.

#857 User is offline   Csantucci 

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Posted 21 February 2021 - 01:41 PM

OR NewYear MG uses the physics code of the official testing version. Until the problem won't be corrected there by someone (preferably the person which introduced it), it won't be corrected in OR NewYear MG.

#858 User is offline   Borislav 

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Posted 21 February 2021 - 03:30 PM

View PostCsantucci, on 21 February 2021 - 01:41 PM, said:

OR NewYear MG uses the physics code of the official testing version. Until the problem won't be corrected there by someone (preferably the person which introduced it), it won't be corrected in OR NewYear MG.


No one ever replied to me regarding this bug (as you can see in that thread). That's why I thought I'd mention it here. Thanks anyway!

#859 User is offline   Csantucci 

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Posted 23 February 2021 - 08:23 AM

Borislav, I'd suggest you to bump your original thread. I have checked the problem a moment, but I couldn't find a clue, as that is not code modified by me.

#860 User is offline   Csantucci 

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Posted 04 March 2021 - 02:04 AM

Revision 92.1 of OR NewYear MG is available here http://www.interazio...loads/index.php .

This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-308, which already includes Monogame.

The list of additional features to the testing official OR release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (consumes less memory, recommended for computers with 4 GB RAM)
- translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup (by perpetualKid)
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- panto commands and animations now swapped when in rear cab
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- track gauge can be changed over the whole route, see http://www.elvastowe...ng-track-gauge/
- first edition of management of ORTS_POWERKEY and ORTS_BATTERY cab controls, by Paolo
- re-introduced advanced coupling, by steamer_ctn
- bug fix for https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing
- support for inclined gauges in 2Dcabs, see http://www.elvastowe...ges-in-2d-cabs/
- bug fix for http://www.elvastowe...-brakes-in-hud/
- support for animation of wipers in 2D cabs, see http://www.elvastowe...post__p__265101 ,
with the contribution of Paolo.
- bug fix for http://www.elvastowe...post__p__265463 , by mbm_OR
- extended support for ETCS L2 planning area, for braking distance and text area, and initial support for menus by césarbl, see http://www.elvastowe...f-the-etcs-dmi/
- removed trace of wait processes when enable watchdog option deselected
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- enable customized tooltips for cabview controls, by adding a Label ( "string" ) line in the cabview control block in the .cvf file, by Jindrich
- NEW: lines to be added to .act file to get the USA horn pattern for AI trains are now changed for uniformity with official OR releases
- NEW: fix for http://www.elvastowe...346#entry269346

The Monogame related code intentionally coincides only partly with the code of the OR official testing version.


Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .


Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 91 can still be downloaded from here http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .

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