Revision 91 of OR NewYear MG is available here
http://www.interazio...loads/index.php .
This unofficial version has been derived from the latest official OpenRails testing revision X1.3.1-297.
No Unstable releases are used to preserve the Monogame version of OR NewYear MG.
The list of additional features to the testing official OR release present in OR NewYear MG is as follows:
- Monogame, OR NewYear MG version
- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- translatable Train Driving Info window (see
http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- analog clocks showing game time, see
http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- panto commands and animations now swapped when in rear cab
- improvements in Activity Evaluation of station stops, by mbm_OR
- correction to reduce transfer flickering at short distance
- allow passing a red signal for shunting through dispatcher window, see
https://trello.com/c...spatcher-window , by césarbl
- Fix memory usage indication that was clamped to 4 GB, see
http://www.elvastowe...post__p__257699
- option to skip saving commands (reduces save time on long activities), see
http://www.elvastowe...post__p__257687
- skip warning messages related to ruler token, that is introduced by TSRE5
- General Option to reduce memory usage
- Bug fix for
https://bugs.launchp...or/+bug/1877644 SPEED signals not being updated in multiplayer clients. By cesarbl
- Avoid 3D cab stuttering by a mutable shape primitive, by YoRyan
- bug fix for memory leak, see
http://www.elvastowe...al-memory-leak/
- track gauge can be changed over the whole route, see
http://www.elvastowe...ng-track-gauge/
- first edition of management of ORTS_POWERKEY and ORTS_BATTERY cab controls, by Paolo
- re-introduced advanced coupling, by steamer_ctn
- faster loading of Raildriver options page, by perpetualKid
- bug fix for
https://bugs.launchp...or/+bug/1895391 Calculation of reversal point distance failing, see also
http://www.elvastowe...point-set-to-1/
- support for inclined gauges in 2Dcabs, see
http://www.elvastowe...ges-in-2d-cabs/
- bug fix for
http://www.elvastowe...-brakes-in-hud/
- bug fix for
http://www.elvastowe...w-train-player/
- support for animation of wipers in 2D cabs, see
http://www.elvastowe...post__p__265101 ,
with the contribution of Paolo
- bug fix for
http://www.elvastowe...post__p__265463 , by mbm_OR
- extended support for ETCS L2 planning area, for braking distance and text area, and initial support for menus by césarBL, see
http://www.elvastowe...f-the-etcs-dmi/
- removed trace of wait processes when enable watchdog option deselected
- tentative support for RAIN textures for objects, terrain and transfers
- dynamic terrain and scenery loading strategy (useful for slower computers)
- American horn blow sequence for AI trains, see
http://www.elvastowe...american-style/
- enable customized tooltips for cabview controls, see
http://www.elvastowe...cabin-controls/ , by Jindrich
- NEW: corrected bug in display of ETCS DMIs for certain screen resolutions, by césarbl
Moreover some features present in the Unstable Monogame version by James Ross have been inserted.
Instructions and additional files to use the AWS TCS are available here
http://www.elvastowe...post__p__255510 .
Users having not more than 4 GB RAM are suggested to run selecting general options checkbox for optional run at 32 bit on Win64.
When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR. If the computer has only 4 GB RAM, selecting the option to run at 32 bit on Win64 is recommended.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+
NOTE: ReShade 4.3.0 or older or ReShade later than 4.5.2 must be used. ReShade 4.4.2 doesn't work here. See here
http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.
When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.
It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.
Revision 90 can still be downloaded from here
http://www.interazio...loads/index.php (click on OR_NewYear_MG_oldrecent.zip) .