Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#471 User is offline   WCAM-1 

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Posted 08 February 2020 - 08:20 AM

View PostCsantucci, on 07 February 2020 - 01:22 PM, said:

These wheels are a nightmare. Corrected in Rev 52.5.


Hi Carlos,

Could you please help me with the 3D Cabview stuttering issue in the MG version? I have tried to lower the viewing distance, disable logging. However, the 3DCab camera still stutters. The other camera views work perfectly.


Regards.

#472 User is offline   Csantucci 

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Posted 08 February 2020 - 10:53 AM

WCAM,
I didn't reply to you up to now because I don't have the solution for that, and don't think I'll find one.

#473 User is offline   Csantucci 

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Posted 09 February 2020 - 02:53 AM

Revision 53.2 of OR NewYear MG is available.
Instructions for web server:
What you can do now to test it: check the general options checkbox Enable WebServer, and start OR. If you type
http://127.0.0.1:2150/index.html
in your browser of the same PC where OR runs, you'll get a web page with the OR HUD.
You can display the same page also on other PCs, or devices like an Android Smartphone or TV box, or an IPad. In this case however, within the Command prompt you must type ipconfig; you will get some lines as reply, and one of them is
IPv4 Address. . . . . . . . . . . : 192.168.1.114
So, in such case, on the browser of your external device (being in the same internal network of your PC) you will have to type
http://192.168.1.114:2150/index.html

Revision 53.1 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2020.02.19-0151 (which is the most recent as of now) of the official OR, which already includes Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app . It is also aligned with testing version X1.3.1-123.


The list of additional features to such unstable release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling (by mbm_or)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (mainly by perpetualKid)
- general options checkbox for optional run at 32 bit on Win64 (to avoid slight train shaking bug)
- added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- 32bit running set as default, to avoid 64 bit shakings and flickerings
- inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- set Simple Control and Physics option as default
- bug fix for https://bugs.launchp...or/+bug/1858298 Sound problems when viewer not created in initial conditions
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode
- allow display of special characters in web client, by mbm_OR
- NEW: further steps of https://blueprints.l...-of-tcs-scripts : enable AWS TCS
- NEW: bug fix to display HUD scroll window, by mbm_OR

Instructions and additional files to use the AWS TCS are available here http://www.elvastowe...post__p__255510 .

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older or ReShade 4.5.2 must be used, or ReShade 4.5.2. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 51 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#474 User is offline   Diter258r 

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Posted 11 February 2020 - 04:12 AM

Bom dia ... notei que algo diferente na nova versão REV.53 os esforços das minhas locomotivas estão abaixo do normal
REV.53

https://i.imgur.com/ZJPXh8l.png

https://i.imgur.com/rToYvCL.png

https://i.imgur.com/3J4KIH4.pngREV 52.5https://i.imgur.com/8fyvv5u.pnghttps://i.imgur.com/fGR4ILn.pnghttps://i.imgur.com/1YVoesZ.png

#475 User is offline   Diter258r 

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Posted 11 February 2020 - 04:15 AM

I put the difference between 53 and 52.5

#476 User is offline   Csantucci 

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Posted 11 February 2020 - 06:47 AM

This most likely is due to the changes in the latest unstable versions that have been imported into OR NewYear MG. I think it's not a problem of OR NewYear MG. You could make a link to your post here http://www.elvastowe...ve-performance/ - writing in English because not everyone is able to more or less understand portuguese :).
To check what I'm saying, try with the unstable version and see if you get the same result.

#477 User is offline   Diter258r 

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Posted 11 February 2020 - 07:42 AM

I'm sorry I had translated my language but at the time I forgot to paste the translation of my language

in the stable version it's also the same way

in the other version it was with the right effort
in this version my effort does not match the same as before
some friends are also having the same problem

#478 User is offline   hugoakio 

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Posted 13 February 2020 - 03:49 AM

I'm also having problems with tractive effort with the 53, and i can garantee that my locomotive have all parametes related to power correct because i match the operator manual parameters with the .eng file.
Also the behavior in a known route are weird. Since I worked at that real railroad and recreated this with the original grade project, and before the 53 the behavior are identical to the real thing, i believe that is something wrong in the last version.

#479 User is offline   Csantucci 

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Posted 13 February 2020 - 06:00 AM

Hi Hugo,
before I start with further steps, could you try with the Unstable release and see if the problem arises also there?

#480 User is offline   Icik 

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Posted 13 February 2020 - 07:33 AM

Hi Carlo,
diesel locomotives have a very special start-up characteristic. They exert very little force at low degrees. This also applies in an unstable version. This will be the problem of some power transfer to the wheels.

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