Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#391 User is offline   Csantucci 

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Posted 09 January 2020 - 01:59 PM

Yeah, I deleted a line too much. Fixed in OR NewYear MG 48.6.

#392 User is offline   Icik 

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Posted 10 January 2020 - 06:45 AM

Hi Carlo, can you send the 48.6 revision source to GitHub? There is still the old version 48.5. Thanks

#393 User is offline   Csantucci 

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Posted 10 January 2020 - 06:51 AM

Done.

#394 User is offline   FS.E652 091 

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Posted 12 January 2020 - 03:16 AM

Hi, with Monogame 48.6 version there are some bugs:

- Throttle Lever Animations in Cab doesnt' works
- Speed and Line voltage, voltage indicators doesn't works
- Diesel trains do not work properly, after power on, they do not drive
- As speed increases, in some places, it sporadically lags and makes you lose FPS, This did not happen with previous versions


Another constructive question in order to increase realism...

When the team will add the Cruise Control??
I would say it is trivial and stuffy to have to rely on the speed and brake lever every time to not exceed the limit!

#395 User is offline   Icik 

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Posted 12 January 2020 - 03:24 AM

I don't understand why you're testing the old outdated version 48.3.
We have been at 48.6.

#396 User is offline   FS.E652 091 

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Posted 12 January 2020 - 05:09 PM

Sorry, I was wrong to write, I was referring to version 48.6, i don't know If the link has been updated and therefore, the bugs listed have been resolved!

#397 User is offline   Csantucci 

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Posted 13 January 2020 - 01:07 AM

Just tested and problems from line 1 to 3 of your post don't exist in 48.6.
I don't see a link between problem of line 4 (that I don't see) and what has changed in OR.

#398 User is offline   FS.E652 091 

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Posted 13 January 2020 - 03:03 AM

Hi Carlo, the problem happens to me and to another user, it occurs mainly in the heavier nodes (Head Stations), on my scenario for example, this decrease in the fraps occurred near Catania Centrale, while in other scenarios like the Node of Rome for example, it occurred in Rome Termini, which however did not happen with version 44 or 42.
Anyway, in 48.6 downloaded the problems I listed in points 1,2 and 3 have been solved, but I have not yet had the opportunity to verify the Fraps issue that I will definitely do in the next few days!

#399 User is offline   Csantucci 

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Posted 14 January 2020 - 12:25 AM

Rev. 48.7 is out. A bug fix for scripts not working has been inserted.

#400 User is offline   Csantucci 

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Posted 14 January 2020 - 01:04 PM

Revision 49.3 of OR NewYear MG, available now, marks a significant step forward. Three important new features are available inside:
- analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- mouse wheel scroll and scrollbar dragging in OR windows, see https://blueprints.l...ollbars-in-game
and https://blueprints.l...rolling-in-game , by Reve : at last you can drag the scrollbar e.g. in the Train Operations Window, and you can scroll the commands in the F1 help window
- first release of OR web server, by BillC and cjakeman, see http://www.elvastowe...screensdevices/ for general framework. What you can do now to test it: check the general options checkbox Enable WebServer, and start OR. If you type
http://127.0.0.1:2150/HUD.html
in your browser of the same PC where OR runs, you'll get a web page with the OR HUD.
You can display the same page also on other PCs, or devices like an Android Smartphone or TV box. In this case however, within the Command prompt you must type ipconfig; you will get some lines as reply, and one of them is
IPv4 Address. . . . . . . . . . . : 192.168.1.114
So, in such case, on the browser of your external device (being in the same internal network of your PC) you will have to type
http://192.168.1.114:2150/HUD.html
Here a picture taken from my TV
Attached File  20200114_1915331.jpg (1.75MB)
Number of downloads: 12
and here a picture taken from my smartphone
Attached File  Screenshot_20200114-192659_Firefox1.jpg (109.89K)
Number of downloads: 8
It is clear that this opens up a bunch of possibilities!
I'd like to add to this also the fact that now in the Train Driving Window the Setup state of the dynamic brake is explicitly displayed (by mbm_OR).




And now to the official announcement.
Revision 49 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with unstable rel. U2020.01.13-0851 (which is the most recent as of now) of the official OR, which does include Monogame. To see what the official unstable release includes, check here https://james-ross.c...&utm_medium=app . It is also aligned with testing version X1.3.1-114.


The list of additional features to such unstable release present in OR NewYear MG is as follows:

- addition of track sounds in the sound debug window (by dennisat)
- F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- improved distance management in roadcar camera
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- true optional 64-bit management, allowing to use more than 4 GB of memory, if available, in Win64 systems (by perpetualKid, with some small tailoring by myself)
- general options checkbox for optional run at 32 bit on Win64
- added translatable Train Driving Info window (see http://www.elvastowe...post__p__251671 and following posts), by mbm_OR
- Train Driving Info window may be translated in other languages (done for Italian), by mbm_OR
- 32bit running set as default
- inserted extended Raildriver setup, as present in OR Ultimate (by perpetualKid)
- set Simple Control and Physics option as default
- bug fix for https://bugs.launchp...or/+bug/1858298 Sound problems when viewer not created in initial conditions
- bug fix for https://bugs.launchp...or/+bug/1858323 Unjustified player train initialization differences
- bug fix for https://bugs.launchp...or/+bug/1858655 Helpers not throttled to zero when de-MUed
- NEW: improvements in the Train Driving Info window, by mbm_OR
- NEW: mouse wheel scroll and scrollbar dragging in OR windows, see https://blueprints.l...ollbars-in-game
and https://blueprints.l...rolling-in-game , by Reve
- NEW: analog clocks showing game time, see http://www.elvastowe...station-clocks/ , by jonas
- NEW: Open Rails web server, by BillC and cjakeman
- NEW: Bug fix for crash when logging autopiloted train
- NEW: bug fix for MSTS environments not looking like in testing version
- NEW: bug fix for bad mouse pointing in full screen mode and for issues with Fast full screen-Alt-Tab mode.

Various bug fixes have been introduced in parallel to the unstable release.

When running on Win64, the player can select if he prefers running at 64 bit or 32 bit. In this second case RunActivity32.exe is run, and only a maximum of 4 GB of RAM can be accessed by OR.
Note for developers: Runactivity32.exe is not generated by building the pack, but manually doing a copy of Runactivity.exe, renaming it Runactivity32.exe, and using on the Developer Command Prompt command corflags with the modifier -32BITPREF+


NOTE: ReShade 4.3.0 or older or ReShade 4.5.2 must be used, or ReShade 4.5.2. ReShade 4.4.2 doesn't work here. See here http://www.elvastowe...mg-and-reshade/ for an installation guide of ReShade.

When running on Win64, if you are running OR at 64 bit (option not checked) you must point ReShade to OpenRails64.exe; if you are running OR at 32 bit (option checked) you must point ReShade to OpenRails.exe.

It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Revision 48.7 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

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