OR NewYear MG
#1
Posted 09 January 2019 - 02:27 AM
The download link is is http://www.interazio..._NewYear_MG.zip .
Also the related dev kit is available at http://www.interazio...r_MG_DevKit.zip .
This release is based on the standard OR x.4334, plus the adaptations to Monogame, plus:
- addition of track sounds in the sound debug window
- change of the font family and dimension for the digital displays in 2D cabs
- new trainspotter camera, started with Shift-4, which places itself at railroad crossings and platforms, if present
- F5 HUD scrolling
- management of up to 4 pantographs
- management of location events triggered by AI trains
- correction of calculation of station stops in a specific case.
#2
Posted 09 January 2019 - 03:58 AM
Just thanks so much for all you do...
89310B69-58DD-4EF9-B77B-8B5A695D908D.jpeg (59K)
Number of downloads: 59
Regards,
Scott
#3
Posted 09 January 2019 - 07:27 AM
Rod
#4
Posted 11 January 2019 - 04:05 PM
FYI: The New Years version seems to have an issue with activities that play WAV files at wait points - advanced ORTS waypoints... When the WAV file is called the activity crashes to desktop... Worked fine in the XMAS release of ORTS Monogame...
OpenRailsLog.txt (15.69K)
Number of downloads: 72
Regards,
Scott
#5
Posted 11 January 2019 - 04:05 PM
Csantucci, on 09 January 2019 - 02:27 AM, said:
The download link is is http://www.interazio..._NewYear_MG.zip .
Also the related dev kit is available at http://www.interazio...r_MG_DevKit.zip .
This release is based on the standard OR x.4334, plus the adaptations to Monogame, plus:
- addition of track sounds in the sound debug window
- change of the font family and dimension for the digital displays in 2D cabs
- new trainspotter camera, started with Shift-4, which places itself at railroad crossings and platforms, if present
- F5 HUD scrolling
- management of up to 4 pantographs
- management of location events triggered by AI trains
- correction of calculation of station stops in a specific case.
#6
Posted 12 January 2019 - 04:55 AM
Will this mean that we can "rotate" digital cabview items?
Have you compile youre testprogram with vs2017? (it is in case 4GB/vstools way)
Greetz,
Stijn
#7
Posted 12 January 2019 - 07:53 AM
#8
Posted 12 January 2019 - 09:45 AM
@scottb613: thanks for having spotted out the bug: I have now corrected it; a corrected release can now be downloaded at the same link. Also the dev kit has been updated at the same link.
@Stijn: nothing related to font rotation has been added; yes, I use VS2017.
#9
Posted 12 January 2019 - 03:07 PM
A ORTS function for rotating the DIGITAL text or ORTSFont, will be great.
Some cabviewpanel are not straight, result is that digital display not mach on the display's where it must be.
On Elvas forum here, is a topic about that.
Greetz,
#10
Posted 12 January 2019 - 03:16 PM
Just how I enjoy Monogame ORTS - I have ReShade loaded and it looks great - but I’m not sure if it gets captured on video - I know when taking screenshots - I need to use the ReShade screenshot function to capture it...
https://youtu.be/hMioe_Y54b4
Regards,
Scott