Elvas Tower: OR 1.3.1Xmas MG - Elvas Tower

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OR 1.3.1Xmas MG Rate Topic: -----

#11 User is offline   Citarofahrer 

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Posted 25 December 2018 - 06:02 PM

Hi Carlo

Thanks for this infos. There is actually a Bug with my F5 menu. By Pressing shift + F5 Sometimes my MG is crashing.

Do you know any advise?

Greetz Cyril

#12 User is offline   Csantucci 

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Posted 26 December 2018 - 01:52 AM

To enable us to understand what is occurring, you should attach here the OpenRailsLog.txt file.

#13 User is offline   Icik 

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Posted 26 December 2018 - 02:17 AM

Hello, the error occurs only when localized to languages ​​other than EN. In EN, everything is fine.

#14 User is offline   Csantucci 

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Posted 26 December 2018 - 09:41 AM

Icik,
thank you for the solving hint. I reverted the code that modified the F5 HUD formatting (I believe the developer of that modification is absent in these days), and it works now. A corrected version can be downloaded at the same link that is http://www.interazio....3.1Xmas_MG.zip .

#15 User is offline   Csantucci 

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Posted 28 December 2018 - 01:18 PM

The patch to solve the crash using the German language with the scroll-enabled F5 HUD was found. Therefore an updated OR 1.3.1Xmas MG release can be downloaded at the usual link, that is http://www.interazio....3.1Xmas_MG.zip .
This release includes also the patch that enables animation in the root node of the shapes, see http://www.elvastowe...post__p__243663 .
Also the development kit has been updated, which can be downloaded from here http://www.interazio...s_MG_DevKit.zip .
The additional features in comparison with the standard OR 1.3.1, apart the use of the MG libraries, are:
- possibility to scroll in the four directions the HUD, when it exceeds the OR window dimensions
- addition of track sounds in the sound debug window
- change of the font family and dimension for the digital displays in 2D cabs
- new Shift-4 trainspotter camera, positioning itself at platforms and railroad crossings, if any nearby
- enable of animations in the root node of the shapes.

#16 User is offline   ErickC 

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Posted 29 December 2018 - 01:20 AM

Just an FYI: it's ignoring diesel smoke colour parameters and only doing black again. Otherwise it's fantastic!

#17 User is offline   Csantucci 

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Posted 30 December 2018 - 01:13 PM

A new release of OR 1.3.1Xmas MG is available at the usual link, that is http://www.interazio....3.1Xmas_MG.zip .
Also the related dev kit has been updated, and is available at the usual link, that is http://www.interazio...s_MG_DevKit.zip .
This release includes all features already present in previous versions, that is
- possibility to scroll in the four directions the HUD, when it exceeds the OR window dimensions
- addition of track sounds in the sound debug window
- change of the font family and dimension for the digital displays in 2D cabs
- new Shift-4 trainspotter camera, positioning itself at platforms and railroad crossings, if any nearby
- enable of animations in the root node of the shapes

plus
- a correction of a typo error, present also in the standard OR version, related to diesel exhaust colour components
- a correction of a bug in the diesel exhaust colour components, that was present only in the OR MG version, which didn't consider that the order of the colour components in the packed version of the colour has been reversed in the later versions of XNA.

Eric: with this release I was able to get a yellow diesel smoke. Of course dieselsmoke.ace must be replaced with a "whiter" version, else everything remains always very dark. This is true also for the standard OR version.

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