vince, on 28 December 2018 - 11:39 AM, said:
...and in all my using it in MSTS I never had to to reset the shape . . . ever!...
paulytechnic, on 28 December 2018 - 01:11 PM, said:
Agreed; I've been using this shape file fix for years (even prior to OR), and have never needed to touch the world files for the change to take effect.
I am still not convinced that the problem is fixed without resetting the shape in RE. I just change the header of the shape file "JP2FishBoat.s" from:
volumes ( 6 vol_sphere ( vector ( 0 2.89376 0 ) 6.24062 ) vol_sphere ( vector ( 0 2.89376 -5.96046E-8 ) 5.94345 ) vol_sphere ( vector ( 0 2.89376 -5.96046E-8 ) 5.94345 ) vol_sphere ( vector ( 0 1.67859 -5.96046E-8 ) 5.50522 ) vol_sphere ( vector ( 0.51852 1.67859 0.084411 ) 5.14816 ) vol_sphere ( vector ( -0.597145 0.756266 0.084411 ) 4.14643 ) )
to:
volumes ( 6 vol_sphere ( vector ( 0 2.89376 0 ) 600.24062 ) vol_sphere ( vector ( 0 2.89376 -5.96046E-8 ) 500.94345 ) vol_sphere ( vector ( 0 2.89376 -5.96046E-8 ) 500.94345 ) vol_sphere ( vector ( 0 1.67859 -5.96046E-8 ) 500.50522 ) vol_sphere ( vector ( 0.51852 1.67859 0.084411 ) 500.14816 ) vol_sphere ( vector ( -0.597145 0.756266 0.084411 ) 400.14643 ) )
and in JAPAN2 in MSTS the boat still disappears at closer proximity comming from the east.
In OR all is fine after that change and the boat then still keeps visible no matter witch angle you look at it.
PS: It's too bad Vince, I thought you were the (last) buddy using MSTS RE according to your statement on the left: Simulator: ORTS_Running / MSTS_Editing :-)