"Initalaising Brakes" and Release of Manually Set Handbrakes
#1
Posted 26 November 2018 - 08:23 AM
Has anyone any comments.
#2
Posted 26 November 2018 - 09:40 AM
#3
Posted 26 November 2018 - 09:44 AM
dforrest, on 26 November 2018 - 08:23 AM, said:
Yes, the Initialize Brakes was put in there I believe for those users that got tied up in the prototypical way Open Rails handled brakes.
It's not meant to be prototypical at all, only to correct possible user screw ups.
Absolutely do not use it if you prefer visiting every wagon on your train to set the brakes which works quite well and is almost al slow as walking the length of your train to do this.
regards,
vince
#4
Posted 26 November 2018 - 09:51 AM
vince, on 26 November 2018 - 09:44 AM, said:
It's not meant to be prototypical at all, only to correct possible user screw ups.
Absolutely do not use it if you prefer visiting every wagon on your train to set the brakes which works quite well and is almost al slow as walking the length of your train to do this.
regards,
vince
Unfortunately the time taken to walk up and down the train to set and reset handbrakes is a result of the way Open Rails handles this.
It was not a problem in MSTS.
Such a procedure, somewhat exaggerated above, is necessary in many UK steam-era shunting activities. It makes running such activities in Open Rails very difficult.
#5
Posted 26 November 2018 - 03:11 PM
dforrest, on 26 November 2018 - 09:51 AM, said:
Well, you don't have to actually walk the train now do you? http://www.elvastower.com/forums/public/style_emoticons/default/whistling.gif [SHIFT] + / does that very nicelyhttp://www.elvastower.com/forums/public/style_emoticons/default/pleasantry.gif
In reality shunting operations ARE quite time consuming what with all the work that was left out of MSTS got some folks lazy it seems.
It's a simulation so run it any way you want.
With MSTS you had to select each car with the mouse to set the hand brakes right? And with OR, you select the car (wagon) then set the brakes or what ever other car operations you wish to perform.
I don't see anything to complain about here as this particular operation works pretty much like MSTS.
You must expect some differences between the Sims yes?
I personally don't see any reason to change anything. Good show, OR developers!http://www.elvastower.com/forums/public/style_emoticons/default/bigboss.gif
regards,
vince
#6
Posted 26 November 2018 - 03:43 PM
The main difference, in addition to more mouse clicks being needed, is that you have no visual indicator to show whether or not the brake is set (you have colour indication in MSTS). This means that when the brake needs releasing, unless you have noted which are set, you have no indication to guide you in releasing the required brake. The only way to find out is to open the display for each wagon and check. Remember that you a doing this while controlling a (perhaps complicated) shunting operation.
#7
Posted 26 November 2018 - 04:08 PM
Works for me !
#8
Posted 26 November 2018 - 04:20 PM
dforrest, on 26 November 2018 - 03:43 PM, said:
In shunting, I keep the Train Op window open. Clicking on an individule wagon displays all brake parameters. No problem for me and at last in a simulator that triples my framerates of MSTS.
No, I went OR three years ago and have never looked back. With a fully indexed OR Users Manual I have zero problems of gripes. And you're complaining about more mouse clicks and colour coded cars rather than full car brake condition text! Seriously? http://www.elvastower.com/forums/public/style_emoticons/default/cray.gif
I do feel sorry for your distress but OR is MSTS compatible . . . But NOT the same, thank goodness!http://www.elvastower.com/forums/public/style_emoticons/default/party.gif
In MSTS could you click on wagons in a loose consist to see brake conditions?
vince