Open Rails 1.3E MonoGame available
#11
Posted 20 November 2018 - 01:36 PM
#12
Posted 20 November 2018 - 04:03 PM
#13
Posted 21 November 2018 - 01:03 PM
at least for reasonably up to date computers, there shouldn't be a Monogame-"fee". However I have read in a German forum diverging reports: one player has now the OR MG running slower than the standard version, and the other one gets the opposite result. Do you still have some older OR MG version to make a comparison? That would interest me.
I'm also interested in reports by other people about FPS comparisons between OR MG and OR standard version.
#14
Posted 21 November 2018 - 03:59 PM
I didn't notice any other differences in any way after the Exhaust Fix , which was a minor visual thing not a performance degradation .
Just my observations on my rig .
#15
Posted 21 November 2018 - 07:50 PM
Csantucci, on 20 November 2018 - 01:36 PM, said:
As I understand it Monogame is system allowing crossplatfrom support for any MIcrosoft XNA4 software and wether OR will run will depend on how good the Linux support for Monogame is (Note: Linux DOES have all the required tools including a C# complier. What is likely requiired is for someone to try and build OR under Linux Monogame.
Note: OR 1.2 is reported to work VERY well under wine on Linux.
Lindsay
#16
Posted 21 November 2018 - 08:28 PM
#17
Posted 21 November 2018 - 10:39 PM
#18
Posted 22 November 2018 - 12:20 AM
#20
Posted 22 November 2018 - 06:12 AM
#21
Posted 22 November 2018 - 08:48 AM
I use a Ryzen 1700x @ 3.98 , 32 Gig CL 14 ram @ 3334 , Aorus 1080 ti overclocked , 512 Gig 960 pro M.2 2280 SSD , 1 TB 860 evo SSD , 500 GB 850 evo SSD . 1 TB WD Black HD .
Resolution is 3840 x 2160 and graphics at max quality on card and everything turned on in OR graphics wise .
I usually try to pick a very graphics heavy route and a consist of equal quality . Example used - Rory Rice's blackfoot route v3 and a large passenger consist of PRR T1 with 15 cars .
OR would give me a stationary FPS of 20 in North Battleford yard . MG 4222 or MG 1.3E would be 34 . Out of the yard FPS rise to 70 + for MG .
Primitives - - - Shadow is 13078 and Render is 9738 . That's with all shadows on bsides dynamic .
I'm not saying that's the heaviest load that I can put on the Sim but that's the test I use for all of my video tests . Naturally lower graphics intensive routes look better number wise but I use the same one all the time for a consistent comparison .
Don't know if this helps 'cause every route and consist or location give a different set of figures . I usually get from 40 to 70 percent increase with MG depending on setup .
#22
Posted 06 December 2018 - 08:37 PM
I don't have a MG installation right now... it's not entirely obvious to me what one should do with the downloaded software. Got a tip or two for me?
#23
Posted 06 December 2018 - 09:02 PM
#24
Posted 08 December 2018 - 04:04 AM
Lindsayts, on 21 November 2018 - 07:50 PM, said:
Note: OR 1.2 is reported to work VERY well under wine on Linux.
Lindsay
Hi Lindsay,
I'm afraid I must disagree with you here...
I tried this some time ago already, and repeated that test this morning with the 1.3 version. Same result: I get the menu program running, but when I hit "Start" nothing happens; the menu just starts again after one or two seconds.
Starting it from a terminal window, I see the following message:
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at Orts.Processes.Profiler.SetThread () [0x0005e] in <949bfae0278b46838832186016c84dfb>:0 at Orts.Viewer3D.Processes.RenderProcess..ctor (Orts.Viewer3D.Processes.Game game) [0x0005e] in <949bfae0278b46838832186016c84dfb>:0 at Orts.Viewer3D.Processes.Game..ctor (ORTS.Settings.UserSettings settings) [0x00045] in <949bfae0278b46838832186016c84dfb>:0 at Orts.Program.Main (System.String[] args) [0x0004e] in <949bfae0278b46838832186016c84dfb>:0
Could anybody shed some light on this for me?
Thanks all!