Posted 17 January 2019 - 09:49 PM
Realistically, you'd need to provide content with the game if you wanted to have a release on Steam. And that content would need to be new (think about who owns what IP and what kind of work you're going to have to do to get permission), optimized (don't use 500 materials when you only need to use one - MSTS models often had this problem because of the colour depth problem, which OR doesn't have), and up to current standards (no Xtracks with its five-foot-wide french fry rails). Otherwise, people are going to say one of two things:
1.) I downloaded the game but there's no world and no trains. It must be broken.
2.) This game's graphics are bad.
Either of which will cause the average user to uninstall OR and run TS instead. So this means, we would need, at the bare minimum:
1.) One complete trainset - with 3D cabs. While I respect that some of you still like 2D cabs, the rest of the rail simulation world doesn't. I could build a trainset, given enough time, but I have to pay my bills, and I'm also a student, so my time for public domain projects (what it would realistically have to be, so that people can build on the default content) is limited.
2.) One self-contained route with all-new, optimized shapes and textures, which would need:
3.) A new track system (I'm working on it, but am still in the planning stages)
4.) All-new audio (and no 11KHz or 22KHz sample rates - nobody likes trains that sound like they came in over the telephone)
Is this a worthwhile goal? Absolutely. Am I willing to do my part? Sure. I already put a new set of freight car sounds in the public domain, for example. But it would take some serious time because we're talking about building a new environment (to be fair, this is already a long-term goal of mine).