Elvas Tower: Anyone have any ideas what to do with this? - Elvas Tower

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Anyone have any ideas what to do with this? Rate Topic: -----

#1 User is online   Genma Saotome 

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Posted 02 November 2018 - 05:09 PM

Attached File  Clipboard.jpg (373.43K)
Number of downloads: 25

#2 User is offline   charland 

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Posted 02 November 2018 - 05:24 PM

Beam me aboard Scotty!
:-)


#3 User is offline   ckawahara 

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Posted 02 November 2018 - 07:39 PM

The obvious question...what changed?

#4 User is offline   R H Steele 

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Posted 02 November 2018 - 10:04 PM

View Postcharland, on 02 November 2018 - 05:24 PM, said:

Beam me aboard Scotty!
:-)


http://www.elvastower.com/forums/public/style_emoticons/default/rofl.gif

#5 User is offline   rickloader 

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Posted 03 November 2018 - 01:04 AM

I have these "artifacts" occasionally too, and over several TSRE5 versions. After an editor reboot they do not reappear in the same location or form. I don`t think they are a change in the route terrain, or that they are propagated into a saved route. I suggest a harmless aberation?
rick

#6 User is offline   espee 

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Posted 03 November 2018 - 01:13 AM

I created this artifact after making a tile water and clicked on an edge rather than in a tile.

I eventually figured out that by being in the terrain menu and clicking the z button to change the height from positive to negative, I could click on or near the artifact and it would disappear. The water button should change from Water+ to Water-

You didn't say if you were doing any operations or they just appeared, but this is how I created and fixed them.

hth

#7 User is online   Genma Saotome 

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Posted 03 November 2018 - 09:03 AM

I'm pretty sure it is terrtex art. Doesn't show up in OR so perhaps it is innocuous.


As for what I was doing, I switch back and forth between TSRE and Kuju's RE, depending on what IO need to do. The former is pretty good for terrtex art and I still trust the later for certain aspects of trackwork.

While switching between the two I discovered RFE doesn't like TSRE's names for painted-on terrtex art. Goku uses a tilename plus patch numbers for the .ace file. My guess is RE doesn't accept hte leading dash. So trying to fix that I pulled up the simis editor (from James Ross) and directly edited the .ace names within the .t file, replacing Goku's leading dash with a string related to where the tertex is being applied.

That didn't bother TSRE but I still had some RE issues... weird references to Goku's .ace file names that once existed but were returned to their original state.

Anyway, after a couple of days of this -- and track work -- and placing more terrtex art, I wake up to see the "columns" appeared (much like this),

Thanks for thehelp guys!

#8 User is offline   R H Steele 

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Posted 03 November 2018 - 01:40 PM

Dave, you got some hairy trackworkers there, you oughta pay them more, so they can go into town and get a shave.

#9 User is online   Genma Saotome 

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Posted 06 November 2018 - 02:11 PM

No... am concerned that once they become sentient and ask for a shave then they'll want more pay... and after that, who knows? Maybe go to the moon and on to Jupiter. Ya just never know.

@Richard -- you are correct, it's a layer beneath the water texture.

#10 User is offline   joe_star 

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Posted 11 November 2018 - 03:33 PM

View Postrickloader, on 03 November 2018 - 01:04 AM, said:

I have these "artifacts" occasionally too, and over several TSRE5 versions. After an editor reboot they do not reappear in the same location or form. I don`t think they are a change in the route terrain, or that they are propagated into a saved route. I suggest a harmless aberation?
rick

I have had terrain bugs appear on 1 of my routes during heavy terrain editing sessions with TSRE (sharp single point spikes all the way to "0" altitude) . Due to that I have pretty much stopped terrain editing with TSRE & reverted to using MSRE for that route.

Still trying to figure out if its really a bug in the software, or the user......

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