Elvas Tower: START/STOP key in 3dcab - Elvas Tower

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START/STOP key in 3dcab Rate Topic: -----

#1 User is offline   Hannes44 

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Posted 09 July 2018 - 11:24 PM

Hi!
What is the animation control keyword for the START/STOP key (in my case a lever) in 3dcab?

#2 User is offline   Hannes44 

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Posted 09 August 2018 - 10:44 AM

No answer, so I assume, there is no keyword for starting or stopping the diesel-engine.

#3 User is offline   Hamza97 

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Posted 09 August 2018 - 07:47 PM

Yes..., Unfortunately the Start/Stop keys for engine is not available in 3D Cabs. That`s pity as engine startup/shutdown an be considered as basic things needed for a diesel engine... :(

#4 User is offline   Csantucci 

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Posted 10 August 2018 - 10:46 AM

Are they available for 2D cabs? I don't think so. What should be implemented: a separate button for start and stop, or a single toggle button?

#5 User is offline   Hannes44 

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Posted 10 August 2018 - 11:37 AM

Not available for 2D cabs.

In my case it is one and the same lever for start and stop. That seems to be the same, either with a lever or a button for the most Austrian diesel-locos as far as I know.

#6 User is offline   Coolhand101 

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Posted 10 August 2018 - 04:48 PM

All UK diesel locos had a separate button for 'Engine start' and 'Engine stop'

Thanks

#7 User is offline   Hamza97 

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Posted 10 August 2018 - 07:24 PM

Most of Indian locos too have a separate green push button for Engine Start and a red push button for engine stop/emergency stop.... ^_^

#8 User is offline   Hannes44 

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Posted 10 August 2018 - 10:51 PM

I would be content with a start button function (maybe an extra shut-down button, too - the modeller can use it or not), because I don't see many simmers, who shut down the engine at any occasion.

#9 User is offline   Coolhand101 

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Posted 11 August 2018 - 10:35 AM

View PostHannes44, on 10 August 2018 - 10:51 PM, said:

I don't see many simmers, who shut down the engine at any occasion.


Well.... I do shut down the engines, once i reach my destination. The reason being that i have made a shut down sound for most of my diesel locos!

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#10 User is offline   Csantucci 

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Posted 15 August 2018 - 12:30 PM

I have prepared a patched version of OR that provides cabview controls for the diesel engine start/stop commands.
Here the .exe and .dll files to be installed over OR x.4173
Attached File  OR_StartStopCommands_Rev1.zip (1.23MB)
Number of downloads: 810

Following cabview controls are available:

ORTS_PLAYER_DIESEL_ENGINE: the first frame is displayed when the diesel engine of the player locomotive is in states stopped or stopping, while the second frame is displayed when it is in states running or started. The control may be used with the mouse and starts/stops the (first) diesel engine of the player locomotive, and is useful when a single two state lever is used to start/stop the engine.
Example:
		TwoState (
			Type ( ORTS_PLAYER_DIESEL_ENGINE TWO_STATE)
			Position ( 150 446 27 26 )
			Graphic ( graphic1.ace )
			NumFrames ( 2 2 1 )
			Style ( ONOFF )
			MouseControl ( 1 )
		)


ORTS_HELPERS_DIESEL_ENGINES: the first frame is displayed when further diesel engines of the player locomotive and/or the diesel engines of the helper locomotives are in states stopped or stopping, while the second frame is displayed when they are in states running or started. The control may be used with the mouse and starts/stops further diesel engines of the player locomotive and the diesel engines of the helper locomotives, and is useful when a two state button or lever is used. Note therefore that this command can be used also for player locomotives with more than one engine: in fact I noticed that the Ctrl-Y command starts/stops also further diesel engines (different from the first one) of the player locomotive, which is a feature I didn't know. Therefore I also added two new sound triggers to start and stop the sound of these further diesel engines. They are trigger 167 ("SecondEnginePowerOn") and 168 ("SecondEnginePowerOff").
Example:
		TwoState (
			Type ( ORTS_HELPERS_DIESEL_ENGINES TWO_STATE)
			Position ( 190 446 27 26 )
			Graphic ( graphics2.ace )
			NumFrames ( 2 2 1 )
			Style ( ONOFF )
			MouseControl ( 1 )
		)


ORTS_PLAYER_DIESEL_ENGINE_STATE: this control respectively selects frames 0, 1, 2, 3 for the player locomotive engine states Stopped, Starting, Running and Stopping. It is a display-only control.
Example:
		MultiState (
			Type ( ORTS_PLAYER_DIESEL_ENGINE_STATE TRI_STATE)
			Position ( 270 446 39 40 )
			Graphic ( cd_363_zberace.ace )
			NumFrames ( 4 4 1 )
			Style ( NONE )
			MouseControl ( 1 )
			Orientation ( 0 )
			DirIncrease ( 1 )
		)


ORTS_PLAYER_DIESEL_ENGINE_STARTER: it displays the second frame when the player diesel engine is in starting status, and the first one in all other cases. It may be used with the mouse and it can only start the engine, therefore it is useful in conjunction with ORTS_PLAYER_DIESEL_ENGINE_STOPPER when starting and stopping the engine is done with separate commands (e.g. 2 buttons).
Example:
		TwoState (
			Type ( ORTS_PLAYER_DIESEL_ENGINE_STARTER TWO_STATE)
			Position ( 310 446 27 26 )
			Graphic ( graphics3.ace )
			NumFrames ( 2 2 1 )
			Style ( PRESSED )
			MouseControl ( 1 )
		)


ORTS_PLAYER_DIESEL_ENGINE_STOPPER: it displays the second frame when the player diesel engine is in stopping status, and the second one in all other cases. It may be used with the mouse and it can only stop the engine, therefore it is useful when starting and stopping the engine is done with separate commands (e.g. 2 buttons).
Example:
		TwoState (
			Type ( ORTS_PLAYER_DIESEL_ENGINE_STOPPER TWO_STATE)
			Position ( 350 446 27 26 )
			Graphic ( Bell.ace )
			NumFrames ( 2 2 1 )
			Style ( PRESSED )
			MouseControl ( 1 )
		)


I have tested these controls with 2D cabs, but I assume they work also with 3D cabs.
I invite people that asked or discussed about this to test the patch and to evaluate if the functions are realistic and are what is needed.
If yes, I have the intention to commit them under blueprint https://blueprints.l...-cab-animations .

16/8/2018: new file pack with different display states for ORTS_PLAYER_DIESEL_ENGINE_STARTER and ORTS_PLAYER_DIESEL_ENGINE_STOPPER

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