START/STOP key in 3dcab
#21
Posted 24 August 2018 - 11:30 PM
SD402_extsound.zip (458.68K)
Number of downloads: 788
#22
Posted 25 August 2018 - 02:04 AM
Mr. Csantucci would it be possible to add a parameter to the eng file so that the diesel locomotive of player is off when the OR is started? I think, then the start and stop of the diesel engine would be more useful.
#23
Posted 25 August 2018 - 05:15 AM
#25
Posted 25 August 2018 - 11:32 PM
#26
Posted 19 April 2019 - 06:12 AM
#27
Posted 19 April 2019 - 06:51 AM
Using Train Ops (F9) has a Toggle Power setting. FWIW, I am in the process of changing eng files and activities to engine off when starting.
Remember -- This is a Simulation !
Perhaps someone would developp an procedure for doing a cold start / lightoff for a steamer :rolleyes:
#28
Posted 19 April 2019 - 08:03 AM
Woodfyr, on 19 April 2019 - 06:51 AM, said:
Perhaps someone would developp an procedure for doing a cold start / lightoff for a steamer :rolleyes:
Usually on North American diesels, the starting controls are on the back wall of the cab, so it would be visible, though you probably wouldn't need it very much.
Cold-starting a steamer? Three days later...
#29
Posted 19 April 2019 - 09:16 AM
Woodfyr, on 19 April 2019 - 06:51 AM, said:
Remember -- This is a Simulation !
That's what I was asking - is it even possible to have an activity start with the diesel engine not running? I had the idea it was not possible as yet.
I keep forgetting it's a Simulation. :)
Geoff
#30
Posted 27 April 2019 - 09:27 AM
Csantucci, on 25 August 2018 - 05:15 AM, said:
ABSOLUTELY NOT the .eng file. In the real world, locomotives aren't shut down every day unless you're running a shortline. They commonly idle for long periods when not in use, even overnight (albeit at low idle). More often than not, when the van arrives with the crew, the locomotives are running. It will depend entirely on the scenario, which means specifying it at the activity level is the most accurate solution.