Elvas Tower: Steam heat feature lacking? - Elvas Tower

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Steam heat feature lacking?

#1 User is offline   SP 0-6-0 

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Posted 29 April 2018 - 06:02 PM

Seems that for both steam and diesels with steam heat there is no Car Operations toggle for connection of steam heat lines or control of the shut off valves?

Robert

#2 User is offline   R H Steele 

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Posted 29 April 2018 - 07:25 PM

It's in blueprint phase...work is being done...here's a recent email update I received.

Quote

Whiteboard changed: #3817 - preparation for adding steam generator effects #3836 - moved steam heat controller to locomotive for access by all locomotives, and added an initial generator exhaust for diesel locomotive #3878 - code rearrangement for steam generator effects + fix for MotiveForce not zero at zero throttle (http://www.elvastowe...tor-is-at-zero/) #3879 - turnoff trace statement inadvertently left on. #3881 - additional code rearrangement + bug fix - http://www.elvastowe...-steam-engines/ #3882 - finish moving steam heat controller to locomotive and initial release of visual effects #3937 - added additional steam/smoke effects - moved some code into wagon from the relevant locomotive files. #3947 - stops error message if a special effect entry is not a defined OR parameter #3953 - ported steam heating code so that it works on diesel locomotives (typically through a steam heating boiler) #3954 - Corrected problem with Resume introduced in #3953 #3955 - added ability to determine external temperatures based upon world latitude #3970 - adjusted latitude/temperature for car steam heating + #4122 - - adjustments to steam heating functionality to fine tune temperature settings + #4125 - manual update -- Steam generator effects https://blueprints.l...nerator-effects


Use the blueprint link about to subscribe to updates, currently I'm the only one subscribing.


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