Elvas Tower: About cab light. - Elvas Tower

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About cab light. Rate Topic: -----

#1 User is offline   Fablok 

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Posted 21 April 2018 - 06:42 AM

Guys is there any setting that allow user to set on with time cab go day/night mode. Right now is to dark. Something like below on screen.

EDIT.

Right now when outside is dark ( real live) it looks better but sometimes in some cabs it's problem. So can be change hour adapt manualy ?

http://wstaw.org/m/2018/04/21/Open_Rails_2018-04-21_04-34-08.png

EDIT EDIT :p

Right now at 21:24 European time and 2-:06 summer game time is to dark. Really ;)

http://wstaw.org/m/2018/04/21/Open_Rails_2018-04-21_09-23-08.png

#2 User is offline   ErickC 

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Posted 21 April 2018 - 12:24 PM

I think that adding support for light maps would be a much more elegant solution for night lighting in general. Instead of swapping images, you have a second, additive image projected on top instead. For areas that don't receive lighting, this map is dark, for areas that do, it's light. This could work for 2D cabs as well, provided the ambient light level is used to dynamically lighten or darken the images. The cost is a drawcall, yeah, but sometimes you have to admit that the less process intensive way of doing things provides an greatly inferior result - separate night textures provide such an example (especially at twilight). Night textures could still be used for objects where the switch isn't terribly noticeable (such as buildings that won't be seen up-close).

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