Flickering forest
#11
Posted 13 April 2018 - 03:54 PM
#12
Posted 14 April 2018 - 03:52 PM
#13
Posted 16 April 2018 - 10:11 AM
Monty, on 14 April 2018 - 03:52 PM, said:
Hi Monty,
I would like to try Monogame version to see if it improves flickering,moire but have no idea how to setup the Monogame version.
Can you tell me how to set it up?
Regards Geoff.
#14
Posted 16 April 2018 - 12:18 PM
elvasleis, on 16 April 2018 - 10:11 AM, said:
I would like to try Monogame version to see if it improves flickering,moire but have no idea how to setup the Monogame version.
Can you tell me how to set it up?
Regards Geoff.
Basically if you find the download for it, you can set it up. It uses the same method as ordinary OR, but most people (myself included) have it set up as a separate installation from normal OR. They can run independently of eachother
#15
Posted 16 April 2018 - 08:54 PM
What is the link to download the Monogame OR version thanks.
Regards Geoff.
#16
Posted 16 April 2018 - 10:54 PM
#17
Posted 17 April 2018 - 03:03 AM
Monty, on 16 April 2018 - 10:54 PM, said:
Hi Monty,
Thanks for the link.
I have never seen the video performance this good in OR.
I have an external USB drive which is full of mini routes and there seems to be little difference between that drive and my SSD C:drive routes.
The only thing that is happening is the TCS emergency breaking problem is back which I have cured in just the normal OR.
There should be a box in OR to tick to turn TCS emergency breaking on or off.
Regards Geoff.
#18
Posted 17 April 2018 - 11:53 AM
Thanks for working version. Now I will do a test drive and send later my report ;)
EDIT:
On monogame there is no flickering , but i have strange drops of FPS so I will stay on regular OR.
#19
Posted 17 April 2018 - 03:17 PM
#20
Posted 19 April 2018 - 07:48 AM
With "normal OR" I had already 90% saved the problem by putting the NVIDIA card back to default. ;)
Quality was worse, but with two NVIDIA adjustments it went well again.
In short, if I drive the route now from A to B with one camera view (direction) I have no problems anymore. Only if you turn from "forward to backward" (such as camera 2 and 3) will you get problems. The same if you stop at a certain point, camera 8 to "drone level" and make a 360 or 180 degree turn, the problem starts or stops again spontaneously. In principe the same if you stop at a problem, stop the game and start again (RESUME or starting point) then it's over again.
It still seems to depend on distance and zoom (FOV) and if you drive to or from the spot (or fly .... :D ) Funny, sometimes problem with FOV = 45, zoom to FOV = 30 is good again, back to 45 remains good, to 50 starts again, back to 30 stops again, etc.
Remains a strange phenomenon. :ko2:
Concerns Monogame-OR, I tried this last few days. The first result is that "jumping trees" no longer occur, so far so good!
In some places (at a distance) still vibrating trees. After a "drone flight" noticed that now in some places the trees / ground light up very flickering.
With two screens (monogame-OR and TSER5) looked up the spots and noticed that this was always two "forest areas" that touched each other at the corners. (a 50m-30m piece or something). This has been adjusted and until now (......) things are going well.
However, two remarks concern Monogame-OR:
1) The RAM memory used is indeed less, but the GPU goes from an average of 80% to a constant 100%. (?)
2) The feeling that sharpness is less, especially at 100m + distances. (bit more diffuus)
And sometimes some "short hitch", but is minimal.
I also notice that I do not see a difference in FPS? This is the same, maybe a 2+ FPS more, but not really "WOW".
OK, as said, no conclusion, try more in the next days. Concerns the "jumping trees" has in any case already good results. :D
.
jumping trees: