That's the one. But I wonder what is causing the error?
PROBLEM WHEN LOADING SKODA_380
#12
Posted 11 April 2018 - 05:01 AM
I've tried different routes and also lowering my settings, but still getting the crash. I'm hoping the log file I've provided might help cause I have no idea...
Could this be an issue with XNA Framework?
Could this be an issue with XNA Framework?
#13
Posted 11 April 2018 - 05:13 AM
No, the error is in the brakes part. Have you changed something in the .eng file?
#14
Posted 11 April 2018 - 05:24 AM
The only change I've made was that I've added : ORTSDynamicBlendingForceMatch ( 1 ), BrakesEngineControllers( "Independent, Train, Dynamic, Blended" ) and Combined_Control( 0 1 0.5 0.5 throttle train ) because these locomotives share the same traction and braking together with dynamic on the same controller ( throttle ).
Other than that, everything else was kept the same. No further changes were made. As I recall I did some extensive testing back then ( couple of years ago ) and it was fine untill now with the latest builds...
Other than that, everything else was kept the same. No further changes were made. As I recall I did some extensive testing back then ( couple of years ago ) and it was fine untill now with the latest builds...
#15
Posted 11 April 2018 - 05:40 AM
Try to use the original .eng file. If nothing changes, if you want, attach here the .eng file you are using. Also checking since what OR release you get the crash is useful. You have a list of OR releases here https://james-ross.c...jects/or/builds .
#16
Posted 11 April 2018 - 05:45 AM
Csantucci, on 11 April 2018 - 05:40 AM, said:
Try to use the original .eng file. If nothing changes, if you want, attach here the .eng file you are using. Also checking since what OR release you get the crash is useful. You have a list of OR releases here https://james-ross.c...jects/or/builds .
I will try to send you the exact thing I'm using right now
#20
Posted 11 April 2018 - 07:09 AM
OR does not like this
At least one notch should be present for Brake_Train to avoid the crash.
The crash occurs also with stable release 1.2. It does not occur with stable release 1.1. In the meantime this line has been added in the code
which leads to crash if there are no train brake controller states. The check has been introduced to manage leaks, that are considered to occur in every train brake controller state, except state Lap.
In my Trains folder I have found only another family of trainsets that have such problem.
Is it acceptable to you to add a dummy state, like
?
Maybe I'll consider inserting a simple protection in the code, to avoid the crash; I wonder however if it makes sense to protect the code from such a particular case.
Brake_Train ( 0 1 0.05 0 NumNotches ( 0 ) )
At least one notch should be present for Brake_Train to avoid the crash.
The crash occurs also with stable release 1.2. It does not occur with stable release 1.1. In the meantime this line has been added in the code
if (lead.TrainBrakeController.TrainBrakeControllerState != ControllerState.Lap)
which leads to crash if there are no train brake controller states. The check has been introduced to manage leaks, that are considered to occur in every train brake controller state, except state Lap.
In my Trains folder I have found only another family of trainsets that have such problem.
Is it acceptable to you to add a dummy state, like
Brake_Train ( 0 1 0.05 0 NumNotches ( 1 Notch ( 0 1 Dummy ) ) )
?
Maybe I'll consider inserting a simple protection in the code, to avoid the crash; I wonder however if it makes sense to protect the code from such a particular case.