Goku, on 26 December 2017 - 11:03 AM, said:
You can remove them by Z, but I think it's better to wait for some TDB integrity check functions in TSRE.
Thanks for that Goku . . . I have come across a
possible way to remove. It happens that last night I was inspecting track on the tile that originally caused the crash. This is a 2 trk line, there were two speed post items but the red line was 'stretched' almost 1.5 Km! Any attempt to select the grey marker for the speedpost resulted in a crash to desktop. So I did following:
1. selected track where speed marker was and deleted.
2. selected speed marker . . . crash to desktop.
On reload of TSRE the 'phantom' speed post markers were gone! http://www.elvastower.com/forums/public/style_emoticons/default/buffalobill.png
There were also several signal shaped without the red signal tripper. I deleted these without a problem.
So in the case I previously reported, the black TDB Item markers that cant be selected . . . I'll try an experiment. Simply delete the track where the marker is located and watch what happens ... I'm betting TSRE will remove the marker when there is no track to reference. Of course this could blow the entire TDB but that's what backups are for.http://www.elvastower.com/forums/public/style_emoticons/default/clapping.gif
I'll report results.
By the way, would it be a useful 'TSRE Rule' to say:
"Never delete or modify the track between two Red Pole Junction Nodes if there are interactives present on that track."
regards,
vince
17:52 edit add: Success. The two 'phantom' black TDB Item boxes are gone all seems well. v