Elvas Tower: Delay signal changing aspect - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Delay signal changing aspect Rate Topic: -----

#1 User is offline   markyisri 

  • Apprentice
  • Group: Status: Dispatcher
  • Posts: 27
  • Joined: 10-November 17
  • Gender:Male
  • Simulator:Open Rails
  • Country:

Posted 06 December 2017 - 07:07 AM

In OR, once the train passes the signal, it immediately changes to Stop.

In real life there is sometimes a delay where the signal remains clear. How do I replicate that?

#2 User is offline   jared2982 

  • Superintendant
  • Group: Status: First Class
  • Posts: 1,187
  • Joined: 01-January 10
  • Gender:Male
  • Location:Louisiana
  • Simulator:MSTS, TS2017, OR
  • Country:

Posted 06 December 2017 - 07:23 AM

I’m also curious if something can be done here. The signals in OR change before the train clears the signal or is even clear of the other track. The signals should not clear at least until the train clears the signal (red triangle) in RE. They appear to clear as soon as the train clears the switch node.

#3 User is offline   railguy 

  • Engineer
  • Group: Status: Contributing Member
  • Posts: 651
  • Joined: 10-October 10
  • Gender:Male
  • Location:Kansas
  • Simulator:Open Rails
  • Country:

Posted 06 December 2017 - 09:06 AM

Most U.S. signals have some delay built in. Also, if a dispatcher changes a signal for a train to green, there often is a substantial delay time before the signal "times out" and changes.

#4 User is offline   Coolhand101 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 998
  • Joined: 13-June 15
  • Gender:Male
  • Simulator:MSTS
  • Country:

Posted 06 December 2017 - 10:39 AM

Most of my edited routes have the red triangle far back from the signal as possible to give a slight delay. I can't fully remember but i believe the AI trains in MSTS actually passed the signal by a few meters by this method. I haven't notice this is OR.

I believe there was a MSTS 'hack' to get the red triangle back even further!.
In real life, this is called an overlap and could be between 10 to 250 meters.

I have also notice the node clearance is pretty quick when another train clears the points/junction.

Thanks

#5 User is offline   Jovet 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 2,240
  • Joined: 14-January 08
  • Gender:Male
  • Location:Omaha, Nebraska.
  • Simulator:MSTS/Open Rails
  • Country:

Posted 08 December 2017 - 09:40 AM

View PostCoolhand101, on 06 December 2017 - 10:39 AM, said:

Most of my edited routes have the red triangle far back from the signal as possible to give a slight delay. I can't fully remember but i believe the AI trains in MSTS actually passed the signal by a few meters by this method.

Yep, that's the problem with that. It seems to me the track markers should be as near the modeled signal shape as possible.

On my signals, I tend to use the semaphore semantics to slow down the change in aspects (but the change still begins instantaneously). Some delay on that would be nice. MSTS also respected a node clearance distance which was setup in the tsection.dat file. Does OR do similar?

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users