Multiple crossing.sms files within a route Could this be done in future?
#11
Posted 01 December 2017 - 12:48 PM
#12
Posted 01 December 2017 - 12:50 PM
#13
Posted 01 December 2017 - 01:42 PM
#14
Posted 02 December 2017 - 01:01 AM
1) Maybe the sound file name could be added to the crossing's .sd file instead of to the .w file? This way all crossings using a specific shape would have the same sound, which seems reasonable and quite faster to manage.
2) The addition of the sound file name, be it to the .sd file or to the .w file, could be generalized to all types of shapes (except rolling stock, that have the associate sound files in .wag and .eng files). This way sounds could be easily added to e.g. animated shapes (cranes, mills, shops and so on) and optionally maybe also to cars spawned in car spawners.
#15
Posted 02 December 2017 - 02:24 AM
#16
Posted 02 December 2017 - 08:02 AM
Csantucci, on 02 December 2017 - 01:01 AM, said:
1) Maybe the sound file name could be added to the crossing's .sd file instead of to the .w file? This way all crossings using a specific shape would have the same sound, which seems reasonable and quite faster to manage.
2) The addition of the sound file name, be it to the .sd file or to the .w file, could be generalized to all types of shapes (except rolling stock, that have the associate sound files in .wag and .eng files). This way sounds could be easily added to e.g. animated shapes (cranes, mills, shops and so on) and optionally maybe also to cars spawned in car spawners.
It could be done that way, as well. I think the only issue then would be if someone used one shape and wanted different bells in different places.
I do like the idea of other static objects having sounds, maybe not just animated ones
#17
Posted 02 December 2017 - 12:09 PM
#18
Posted 02 December 2017 - 12:42 PM
ErickC, on 02 December 2017 - 12:09 PM, said:
Hmm... Didn't think of that. The two crossings on a line around here that still have mechanical bells do look a bit rougher around the edges than the other, newer installations
#19
Posted 03 December 2017 - 12:37 PM
ORTSSoundFileName ( "differentcrossingsound.sms" )
and also inserting a line like following one in the .sd file of the crossing shape
ESD_ORTSSoundFileName ( "differentcrossingsound.sms" )
If both are present, the first overrides the second.
For the first case it is suggested to place the sound file in the sound folder of the route, although it will also be searched in the general Train Simulator Sound folder.
For the second case there is no suggestion. The file will again be searched in both folders.
#20
Posted 08 December 2017 - 10:02 AM
Goku, on 02 December 2017 - 02:24 AM, said:
Yes that could be helpful.
Goku, on 02 December 2017 - 02:24 AM, said:
No it will not.
None of my crossing bell shapes, for example, are interactive; nor do they need to be. So assigning different sound files to them won't have any effect.