Autopilot to explore route
#1
Posted 12 November 2017 - 12:54 AM
As I think that autopilot may be useful also in explore mode, I have implemented the possibility of performing route explore in activity mode.
I attach here an .exe and .dll pack for x.3979.
In the activity list of the menu window, just under "Explore route", a new line appears, that is "Explore in activity mode". When you select this line, you can select consist, path, weather and so on like for "Explore route". However when you start the simulation you will be running an activity (with only the player train). If you have the usual "autopilot" checkbox selected, you will be able to run your train in autopilot mode. You are in an activity environment, so the track monitor and so on are all in activity mode. You can also select the randomizing options.
This pack also solves a small long-lasting problem: up to now in explore mode, if you save a session, exit, resume it, re-save, exit and open the resume window, you will see that in such window the path field has the string <unknown>. This pack has this corrected.
I have the intention to generate blueprint and trello box for this.
20/11/17: file deleted because feature committed
#2
Posted 12 November 2017 - 09:28 AM
Thank you
#3
Posted 12 November 2017 - 09:46 AM
we are offtopic here, however here is a short reply.
What you mention depends on how the activity creator has set up the position of the consist to be picked up and the reversal point of the player train.
For the pickup to work in autopilot mode, the reversal point must be under the consist to be picked up and not before. This is because the autopilot can't know that there is a pickup to be performed. It obeys to the path and reverses where the reversal point is. If the reversal point is before the consist to be picked up, the player train will reverse there without picking up. If the reversal point is under the consist, the player train will try to reach the reversal point, will couple to the consist, and at that point, being now the reversal point under the "augmented" player train, it will reverse.
#4
Posted 12 November 2017 - 10:03 AM
#5
Posted 13 November 2017 - 12:53 AM
Blueprint: https://blueprints.l...n-activity-mode
#6
Posted 13 November 2017 - 04:05 PM
Grazie di cuore!
Tested this out last night, and while I asked for this many years ago, it is here and it works. It is even fun to play with random weather (thanks again!!!). This is a very quick and useful way to try out paths and of course rolling stock.
Ciao amico,
Steve
#7
Posted 19 November 2017 - 04:16 AM
Csantucci, on 12 November 2017 - 12:54 AM, said:
Seems interesting. Presumably this means you need to switch to manual mode to throw switches, etc.?
#8
Posted 19 November 2017 - 06:33 AM
#9
Posted 20 November 2017 - 12:49 PM
Manual updated in x.3986.
#10
Posted 20 November 2017 - 01:50 PM
Now is it possible for MG please?