Boiler overfilled
#1
Posted 21 October 2017 - 07:05 AM
#2
Posted 21 October 2017 - 04:54 PM
i) Preferably a screenshot of the Extended HUD for the steam locomotive at the time that the Priming message appears
ii) The ENG file for the steam locomotive being used
iii) A description of what is happening when the priming occurs
Thanks
#3
Posted 23 October 2017 - 06:33 AM
steamer_ctn, on 21 October 2017 - 04:54 PM, said:
i) Preferably a screenshot of the Extended HUD for the steam locomotive at the time that the Priming message appears
ii) The ENG file for the steam locomotive being used
iii) A description of what is happening when the priming occurs
Thanks
I'll try. The message flashes up so the screenie is taken just afterwards. The train is a passenger service going along fairly level track and I am not braking at this point. I had to put the screenshot in a zip file as for some unknown reason I'm not 'allowed' to upload .png files.
Attached File(s)
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#ccw_br_b5_45058.eng (13.41K)
Number of downloads: 235 -
ccw_br_b5_45058.eng (16.95K)
Number of downloads: 219 -
Open Rails 2017-10-23 03-20-40.zip (2.34MB)
Number of downloads: 223
#4
Posted 24 October 2017 - 12:33 AM
beresford, on 23 October 2017 - 06:33 AM, said:
Thanks for trying.
Interestingly, once priming occurs, it should take a while to reduce the water level in the boiler. The message just comes up when the Priming condition occurs (if boiler water level exceeds 91% of the boiler volume. Did you get a message to say that priming had stopped?
Also in the screenshot that you sent me the parameter called "Prime" under Steam usage should be reading "Yes". Did it change at the same time as the message?
Off the top of my head the only thing that might be causing the problem is the boiler volume, which is shown as 160 ft^3. Is this correct for the Black 5?
beresford, on 23 October 2017 - 06:33 AM, said:
Is it possible to reliably reproduce the the problem by following exactly the same driving process?
beresford, on 23 October 2017 - 06:33 AM, said:
Try saving it as a jpg file.
I will look into it further when I get some further info from you.
Thanks
#5
Posted 25 October 2017 - 01:37 AM
#6
Posted 25 October 2017 - 02:58 AM
copperpen, on 25 October 2017 - 01:37 AM, said:
Don't forget the volume of the tubes in the boiler as well :pleasantry:
I've never seen a message saying that Priming has stopped, the priming message just seems to flash up (pseudo-)randomly.
It is repeatable inasmuch as I can boot up the scenario and the same thing will occur. I will attempt to look at the extended display when the message occurs, but since it only flashes up.......
OK, done it once. As far as I could see the Priming flag in the display did NOT change (from 'No'). I also got another spurious message 'Your tender is empty, your loco will fail' which I have seen before.
#7
Posted 29 October 2017 - 08:20 PM
beresford, on 25 October 2017 - 02:58 AM, said:
Thanks for the further feedback.
I have identified a (probably unrelated) problem with the initialising of "MSTS" Superheated locomotives which I have corrected in #3969.
However at this stage I have not been able to duplicate the issue that you have described. As far as I am aware no one else is experiencing the problem.
If you can describe a step by step process to allow me to see the problem occurring in my test version, I am happy to explore the issue further.
Thanks for raising the issue.
#8
Posted 01 November 2017 - 02:10 AM
I also experienced two other problems:
1. It was impossible to finish one activity because of a logjam of AI trains. This was apparently caused at a junction where the signal was set for an immobile DMU.
2. On another scenario I encountered missing panels of track, the train ran over the invisible rails and rejoined the visible ones.
Black Country 1 is a very large route with a lot of AI traffic. Do we know that OR can handle any route or activity that MSTS can handle? it is unlikely to be memory capacity on my computer because I have recently upgraded the mobo, doubled the RAM size and switched from XP to Windows 10 (so the graphics card memory (also doubled) doesn't overlay the system RAM any more).
#9
Posted 01 November 2017 - 08:43 AM
The AI "log jam" was probably caused by a too low value for SignalNumClearAhead for each signal type in the sigcfg.dat file. As supplied, it has a mix of 4, 2 and 1, probably one of the latter two that caused it. I usually change all to SignalNumClearAhead ( 6 ) and let the signal logic take care of things.
Missing panels of track indicate that your track packs are not up to date, or lack of memory causing them not to be loaded.
Now, as for testing with a common route, Peter has a test route on his website that quite a few of us now use. It is relatively small, has plenty of level track and several different gradients, a number of stations and a couple of fuelling points.
#10
Posted 01 November 2017 - 12:16 PM
copperpen, on 01 November 2017 - 08:43 AM, said:
Absolutely! I coded an activity for the PRR East Region Route with over 80 AI trains and about 25 running at any particular time.
copperpen, on 01 November 2017 - 08:43 AM, said:
Much of the signal problems I encountered on the PRR were SNCA values of 1 or 3 or 3!
I used Context ( http://www.contexteditor.org/index.php ) to set all the SNCA values to 6.
The activity I wrote, sort of as a 'stress test' for Open Rails and my system, performs flawlessly and this with every yard track visible to the player along his path from New York to Washington filled to capacity with useable loose consists.
I will release this activity when I finish fixing Philadelphia which is coming along fine.
regards,
vince