Quote
Place New
(o) Fixed horizontal rotation [0-359]
(o) Random Horizontal Rotation
(o) Fixed horizontal rotation [0-359]
(o) Random Horizontal Rotation
The need addressed here is with the placement of lots of vegetation. Most vegetation models are cruciform -- a big X -- and are built as models w/o any rotation at all. Place a lot of them and they'll all obviously look similar in part for the lack of rotation... and with lots there are too many to rotate by hand. The choices shown above should address this issue entirely.
Quote
Put
Rotation
(0) None
(0) +90
(o) -90
(o) 180
(o) Random Rotation
Flip
(o) None
(o) Horizontal
(o) Vertical
(o) Random Flipping
Rotation
(0) None
(0) +90
(o) -90
(o) 180
(o) Random Rotation
Flip
(o) None
(o) Horizontal
(o) Vertical
(o) Random Flipping
The need addressed here is to deal with terrtex art that has a specific orientation, such as row crops that need to align with art in adjacent patches, especially those that are not 100% full of this art (e.g., a diagonal line from one corner to the opposite with completely different art on each side of the line). AFAIK the current version of TSRE provides for random rotation and flipping as the default. As an example, when I place this art
soybeans.jpg (33.63K)
Number of downloads: 0
with the intent of leaving it as you see there, the random flip puts this art into the route:
soybeans2.jpg (33.61K)
Number of downloads: 0
No rotation will fix that... so I have to select some other art and put that, then reselect the row crop and hope it doesn't flip again.
Laying out the exclusive radio buttons as I have shown above should provide for all possible combinations, including the current behavior, so it will take only one try to get it right..
Quote
Paint
Feather Width [0-nn]
Feather Width [0-nn]
I havn't notice any means to adjust the extent of feathering when painting. This radio button would provide for specifying different values (max limited to the current width of the brush minus 1 pixel.
I do hope you find these interesting enough to add to the code.