Elvas Tower: Train Shadow - Elvas Tower

Jump to content

  • 4 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Train Shadow Shadow casted by train on the ground Rate Topic: -----

#1 User is offline   Aimaar 

  • Apprentice
  • Group: Status: Switchman
  • Posts: 19
  • Joined: 17-November 14
  • Gender:Male
  • Simulator:ORTS / MSTS
  • Country:

Posted 09 October 2017 - 07:17 AM

Good Evening Folks,

I was wandering if there is any way to increase the intensity of the shadow of the train.
The world objects cast good dark shadows on the ground but the train casts a very vague or light shadow.
Is there anyway we can make it look better?
Hope the dev team looks into this.

Keep up the beautiful work...

Cheers,
Ammz

#2 User is offline   Jovet 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 2,249
  • Joined: 14-January 08
  • Gender:Male
  • Location:Omaha, Nebraska.
  • Simulator:MSTS/Open Rails
  • Country:

Posted 11 October 2017 - 03:57 AM

Hi there.
Do you have any screen shots that highlight the problem you're discussing?

#3 User is offline   Aimaar 

  • Apprentice
  • Group: Status: Switchman
  • Posts: 19
  • Joined: 17-November 14
  • Gender:Male
  • Simulator:ORTS / MSTS
  • Country:

Posted 12 October 2017 - 07:02 AM

View PostJovet, on 11 October 2017 - 03:57 AM, said:

Hi there.
Do you have any screen shots that highlight the problem you're discussing?


Hello,

Have a look at the image.
The difference in the shadows is visible..

Thanks

#4 User is offline   Aimaar 

  • Apprentice
  • Group: Status: Switchman
  • Posts: 19
  • Joined: 17-November 14
  • Gender:Male
  • Simulator:ORTS / MSTS
  • Country:

Posted 12 October 2017 - 07:05 AM

Attached

Attached thumbnail(s)

  • Attached Image: Shadow-Difference.jpg


#5 User is online   R H Steele 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 3,437
  • Joined: 14-March 13
  • Gender:Male
  • Location:known universe
  • Simulator:Open Rails
  • Country:

Posted 12 October 2017 - 09:42 AM

Just a question...does monitor calibration (or lack of) have an impact on OR?
That might partially explain what the OP is seeing, although, I have not experienced it myself.
Contemporary monitors are much more stable then ones from the 1990's and usually are sufficiently calibrated, for most purposes, out of the box.

Note: my experience comes from being a part owner ( 30 years) in a commercial photo lab and digital imaging business.
We always used pucks to calibrate monitors - I use an older GretagMacbeth, still works fine.

#6 User is offline   Jovet 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 2,249
  • Joined: 14-January 08
  • Gender:Male
  • Location:Omaha, Nebraska.
  • Simulator:MSTS/Open Rails
  • Country:

Posted 12 October 2017 - 04:29 PM

I do not see a distinct train shadow in your screen shot. The tree shadow is hard to discern as well, given the dark splotch of the terrain texture and the low angle of the camera.

The left circle highlights some moiré caused by the sleepers of the track. That can usually be eliminated by increasing the Ansiotropic Filtering settings of your graphics driver settings for Open Rails.

View PostR H Steele, on 12 October 2017 - 09:42 AM, said:

does monitor calibration (or lack of) have an impact on OR?

I wouldn't expect so, especially considering any problems with his monitor would not show up in his screen shot.

#7 User is offline   Aimaar 

  • Apprentice
  • Group: Status: Switchman
  • Posts: 19
  • Joined: 17-November 14
  • Gender:Male
  • Simulator:ORTS / MSTS
  • Country:

Posted 12 October 2017 - 06:19 PM

View PostJovet, on 12 October 2017 - 04:29 PM, said:

I do not see a distinct train shadow in your screen shot. The tree shadow is hard to discern as well, given the dark splotch of the terrain texture and the low angle of the camera.

The left circle highlights some moiré caused by the sleepers of the track. That can usually be eliminated by increasing the Ansiotropic Filtering settings of your graphics driver settings for Open Rails.


I wouldn't expect so, especially considering any problems with his monitor would not show up in his screen shot.


I wasn't concerned about the anisotropic filtering but the darkness of the shadow casted. The black spot is certainly the shadow and not a black spot in the terrain texture. I have made the registry settings to force on the dynamic shadow for all the objects (ShadowAllObjects), somewhere I found this. I do understand auto-gantries and Forest regions (well I also want them to) do not support dynamic shadows, but the tree is individually placed there as well.

It was a coincidence that the circle fell on the Anisotropic Filtering area...

My Bad, I will post a better picture showing the comparison.

#8 User is offline   Aimaar 

  • Apprentice
  • Group: Status: Switchman
  • Posts: 19
  • Joined: 17-November 14
  • Gender:Male
  • Simulator:ORTS / MSTS
  • Country:

Posted 13 October 2017 - 12:21 AM

View PostJovet, on 12 October 2017 - 04:29 PM, said:

I do not see a distinct train shadow in your screen shot. The tree shadow is hard to discern as well, given the dark splotch of the terrain texture and the low angle of the camera.

The left circle highlights some moiré caused by the sleepers of the track. That can usually be eliminated by increasing the Ansiotropic Filtering settings of your graphics driver settings for Open Rails.


I wouldn't expect so, especially considering any problems with his monitor would not show up in his screen shot.


You can have this as an example of the darkness of the shadow. This darkness in shadow is seen for the world objects but the train objects do not cast a shadow of same darkness intensity.
I hope am being clear.

Thanks

Attached thumbnail(s)

  • Attached Image: images.jpg


#9 User is offline   Jovet 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 2,249
  • Joined: 14-January 08
  • Gender:Male
  • Location:Omaha, Nebraska.
  • Simulator:MSTS/Open Rails
  • Country:

Posted 13 October 2017 - 06:28 PM

View PostAimaar, on 13 October 2017 - 12:21 AM, said:

You can have this as an example of the darkness of the shadow. This darkness in shadow is seen for the world objects but the train objects do not cast a shadow of same darkness intensity.
I hope am being clear.

I'm sorry, but a 300x168 pixel image doesn't really help.

Shall I interpret the shadows at the left edge of the image as being from world objects?

It is a tiny image but it looks pretty much the same to me. Measuring the RGB values of the different shadows over the same terrain texture areas yields similar results. Maybe R H Steele was on to something?

#10 User is offline   Aimaar 

  • Apprentice
  • Group: Status: Switchman
  • Posts: 19
  • Joined: 17-November 14
  • Gender:Male
  • Simulator:ORTS / MSTS
  • Country:

Posted 16 October 2017 - 10:37 PM

Hello There,

I will be precise on this thing, the intensity of the shadow casted by a Player train consist or AI, in present lighting system, is very light of vague as compared to the shadow casted by a World object (tree, mountains, factories, vehicles etc). The intensity of the world objects is perfect. I just need that to be same for the train objects.

Best

  • 4 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users