http://www.elvastowe...eenshot&id=2640
File Name: Another Openrails Skydome texture #5
File Submitter: cvo2010
File Submitted: 01 Oct 2017
File Updated: 25 Jul 2018
File Category: Miscellaneous (Everything Else)
The file has been removed.
Click here to download this file
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Another Openrails Skydome texture #5
#2
Posted 30 October 2017 - 02:52 PM
After playing around with one of the Monogame beta versions of OR, I discovered, that I made a gross mistake in the 'Read Me' file accompanying the OR Skydome texture #5.
In the 'Read Me' file, I'm giving directions on how to "turn off the Sun", but after using my own medicine, from the included "Read Me" file, in a OR Monogame install, the Sun suddenly appeared around 12:00 Noon. WTF http://www.elvastower.com/forums/public/style_emoticons/default/sorry2.gif http://www.elvastower.com/forums/public/style_emoticons/default/blush2.gif http://www.elvastower.com/forums/public/style_emoticons/default/clown.gif .
From the included 'read me File'.
In order to "turn of" the OR Sun, You need to make the following changes to the SkyShader.fx, located in Openrails\Content folder.
From this:
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor += angleRcp * Fog.y;
To this
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor += angleRcp * 0.000 * Fog.y;
This is simply not correct.
Instead You have to change the text in the skyShader.fx from this:
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor += angleRcp * Fog.y;
// increase orange at sunset - fog limits the effect
if (LightVector.x < 0)
{
skyColor.r += SkyColor.z * angleRcp * Fog.z;
skyColor.g += skyColor.r * Fog.w;
}
To this:
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor.b += angleRcp * 0.000 * Fog.y;
// increase orange at sunset - fog limits the effect
if (LightVector.x < 0)
{
skyColor.b += SkyColor.z * angleRcp * 0.000 * Fog.z;
skyColor.b += skyColor.r * Fog.w;
}
After a back-up of the original SkyShader.fx, you can copy & paste the above text into the SkyShader.fx file.
This will remove the Sun, and it will change the Gamma shift, that happens around 12:00 Noon in OR. Around 12:00 Noon, the whole OR Skydome changes, and becomes greenish tinted. I personally never liked that greenish tint, but the above text will get rid of it.
Again, sorry for uploading an incomplete read me file / not testing my own files properly http://www.elvastower.com/forums/public/style_emoticons/default/clown.gif.
The best regards Claus
In the 'Read Me' file, I'm giving directions on how to "turn off the Sun", but after using my own medicine, from the included "Read Me" file, in a OR Monogame install, the Sun suddenly appeared around 12:00 Noon. WTF http://www.elvastower.com/forums/public/style_emoticons/default/sorry2.gif http://www.elvastower.com/forums/public/style_emoticons/default/blush2.gif http://www.elvastower.com/forums/public/style_emoticons/default/clown.gif .
From the included 'read me File'.
In order to "turn of" the OR Sun, You need to make the following changes to the SkyShader.fx, located in Openrails\Content folder.
From this:
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor += angleRcp * Fog.y;
To this
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor += angleRcp * 0.000 * Fog.y;
This is simply not correct.
Instead You have to change the text in the skyShader.fx from this:
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor += angleRcp * Fog.y;
// increase orange at sunset - fog limits the effect
if (LightVector.x < 0)
{
skyColor.r += SkyColor.z * angleRcp * Fog.z;
skyColor.g += skyColor.r * Fog.w;
}
To this:
// Sun glow
// Coefficients selected by the author to achieve the desired appearance - fot limits the effect
skyColor.b += angleRcp * 0.000 * Fog.y;
// increase orange at sunset - fog limits the effect
if (LightVector.x < 0)
{
skyColor.b += SkyColor.z * angleRcp * 0.000 * Fog.z;
skyColor.b += skyColor.r * Fog.w;
}
After a back-up of the original SkyShader.fx, you can copy & paste the above text into the SkyShader.fx file.
This will remove the Sun, and it will change the Gamma shift, that happens around 12:00 Noon in OR. Around 12:00 Noon, the whole OR Skydome changes, and becomes greenish tinted. I personally never liked that greenish tint, but the above text will get rid of it.
Again, sorry for uploading an incomplete read me file / not testing my own files properly http://www.elvastower.com/forums/public/style_emoticons/default/clown.gif.
The best regards Claus
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