Going beyond the 4 GB of memory
#161
Posted 26 November 2017 - 01:12 AM
#162
Posted 26 November 2017 - 09:00 AM
I must find out where the problem was introduced, because in the first OR MG versions snow was OK. Moreover the shader hasn't changed between a working and a non-working version.
#163
Posted 26 November 2017 - 12:00 PM
Not many ideas on how to proceed.
#164
Posted 27 November 2017 - 05:58 AM
Csantucci, on 26 November 2017 - 12:00 PM, said:
Hi Carlo,
Here is a replacement patch for Precipitation.cs which has a one line change for Precipitation.cs in your OR3988 patch.
I have changed an instance of:
graphicsDevice.BlendState = BlendState.AlphaBlend;
to:
graphicsDevice.BlendState = BlendState.NonPremultiplied;
This seems to have improved the snow somewhat. At the moment, unfortunately, I should be doing "more important things" so I'm not going to have time to fully test this for unwanted side effects.
Dennis
snow1.zip (2.67K)
Number of downloads: 271
#165
Posted 27 November 2017 - 09:33 AM
#166
Posted 27 November 2017 - 11:52 AM
Genma Saotome, on 23 November 2017 - 03:16 PM, said:
So long as I don't need to compile anything I could do the test and return results on a 1 day turnaround.
No need to post a screenshot... fps for MG version was identical to stock OR at > 13,000 object primitives -- 24fps.
Specs:
3.30 gigahertz Intel Core i7-5820K
384 kilobyte primary memory cache
1536 kilobyte secondary memory cache
15360 kilobyte tertiary memory cache
64-bit ready
Multi-core (6 total)
Hyper-threaded (12 total)
Board: ASRock X99 Extreme4
Bus Clock: 100 megahertz
16278 Megabytes Usable Installed Memory
NVIDIA GeForce GTX 760 [Display adapter] (2x)
HP LP2475w [Monitor] (25.3"vis, December 2008)
#167
Posted 27 November 2017 - 01:23 PM
Here
Monogame_multisampling_allshadows_OR3992.zip (53.52K)
Number of downloads: 294
the overall patch file can be downloaded. MG .dll files are unchanged.
#168
Posted 28 November 2017 - 03:43 AM
This probably does not have too much to do with this patched version itself.
I have been experiencing some issues I cannot really figure out why. I tried changing around settings but it still happens.
First of all this patched version is quite better for me. I see really good FPS improvement. Yet I find it strange I cannot go much higher than 40 or 50 FPS... Non the less, this is good enough. My problem is that when the train is moving, it looks like it is moving at 5FPS when the actual FPS is between 40 and 50. This does happen with the non-patched / official ORTS version, but with less FPS.
You can see this on this video:
https://youtu.be/uYkhGcJaiZ0?t=35s
To the post I also include a screenshot of my settings and graphic data information.
Do you have any clue for which reason this might be happening?
Pedro
#169
Posted 28 November 2017 - 09:57 AM
#170
Posted 28 November 2017 - 09:59 AM