Csantucci, on 23 November 2017 - 01:50 AM, said:
What sort of things would be needed to make OpenGL work? I thought that one of the advantages of MonoGame was that it provided a reasonably sane API on top of both so that it didn't really matter what was being used (except maybe for the shaders?).
In any case, although we would need to use OpenGL on non-Windows platforms, I'd prefer we kept to DirectX on Windows if possible (thus finding out what's needed for OpenGL is definitely helpful, but not critical for the MonoGame switch).